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  Topic Review (Newest First)
04-19-17 10:46 AM
alex_mac47
Quote:
Originally Posted by Brother Dextus View Post
These look great, the conversion work really makes them stand out from being 'cadians in urban outfits'.
Also like the fluff you've built around them - its important to have a story for the plastic toy soldiers!
Quote:
Originally Posted by humakt View Post
A really impressive thread all round. Just spent some time reading through it.

I look forward to seeing this army develop.
Thanks gents! Your comments are really appreciated and a great source of continued motivation!

I have had a great time building the fluff gradually and am finding as I am opening different boxes of models to start putting together the story is writing itself, which is making the depth of the whole story grow richer with very little effort.

I strongly encourage anyone who is looking at starting an army or is working on changes/new units for an existing army to take a few moments to think how it fits in to the GW universe and what you want the army to be. Something as simple as wanting a model you like and a few other units to make a list is enough as a base for a story line and could inspire you to develop the army beyond what you first thought. As a simple idea on this theme consider giving your units battle honours: every time a LRBT destroys a significant enemy unit, paint on a tally mark or add a decal to celebrate the victory; or if your platoon wipes a mean unit in close combat, consider adding a momento (eg: a helmet) from the defeated unit to the bases of some of the models. Something that quick and simple really adds to your army over time.
04-18-17 02:25 PM
humakt A really impressive thread all round. Just spent some time reading through it.

I look forward to seeing this army develop.
04-18-17 09:08 AM
Brother Dextus These look great, the conversion work really makes them stand out from being 'cadians in urban outfits'.
Also like the fluff you've built around them - its important to have a story for the plastic toy soldiers!
04-18-17 08:48 AM
alex_mac47
Quote:
Originally Posted by The Gunslinger View Post
Really like the camo on your tanks and sentinels. Great work!
Thanks mate! Appreciate the feedback
04-17-17 12:25 PM
The Gunslinger Really like the camo on your tanks and sentinels. Great work!
04-17-17 11:38 AM
alex_mac47
Barrage weapons ready to fire!

Greetings,

This week has been a little slow, even over the longer weekend. I have made some good progress on two Wyverns, the first of which is now finished.

I had some fun playing with the new GW Glazes and have tried them on dials and also the goggles for the guardsmen. I have also played around with layering washes including selectively applying Agrax prior to using the Nuln oil coat over the whole model - this was specifically for mechanical parts that see a lot of wear and discolouration of metallic parts under heat stress such as the end of the barrels.

04-10-17 10:46 AM
alex_mac47
Priestly completion

Greetings!

Quote:
I see the priest as a cross between raw close combat power (wielding an evisorator) and a zealot. Looking at the GW parts market I selected the Empire flagellants (a popular choice) as the base for my conversion. Whilst many other modellers have taken SoB components to make their eviscerator I opted for the chain-sword weapon from the IG Senintal. One didn’t have the impact I wanted so I made it with two and then integrated the components into the Empire flagellants two handed shaft with 1mm brass wire. For added an added ‘wild man’ effect I used the Empire flagellants head with shaggy beard and also utilised the 1mm brass wire to link the iron strapping around the head into the collar. I then added some shock trooper pouches to the back from a more 40k feel. The parts I used this model were:
- Torso/legs, arms, head from the GW WFB empire flagellants box
- 2x chain-swords from the GW IG sentinel box
Three years and six days later, Brother Gadd is finally ready to take to the field.



I have also had some improved success with press moulding. Here are a few scenic effects I have been able to recreate using greenstuff and MODFX press-mould medium.



I am having a lot of fun making progress on the Coronan 51st! A few special characters at the moment to break up all the INF building and painting, but will need to get into the backlog of INF shortly:

04-06-17 09:57 AM
alex_mac47 Greetings Noble Korhedron.
I took the flying buttress from the GW Administratum terrain kit and removed most of the top section.
04-04-17 06:12 PM
Noble Korhedron @alex_mac47: In the third or fourth picture from today's(April 4th) upload, where do you get the light that is on the base of the guy with the mask, carrying his las-rifle with bayonet fixed?
04-01-17 10:42 AM
alex_mac47
Veterans

Greetings,

I decided to take a slightly different tack this week and have worked on my veteran squads. I have themed them on independant planetary forces from the Corona system:

  • Sterilis - hazardous wargear to survive the toxic surface conditions:



  • Corona - shotguns for close-quarter hive fighting:




  • Neptus - Night-fighting equipment to quickly insert into the automated facilities, which don't need to maintain lighting due to the lack of human workers.




I am progressing with the undercoating process and will start painting soon!
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