Wargaming Forum and Wargamer Forums - Reply to Topic
40k Tactics Discuss the art of war in the 41st millenium. Exceptional topics will be stickied.

Thread: How do you guys run Nurgle? Reply to Thread
Title:
Message:
Trackback:
Send Trackbacks to (Separate multiple URLs with spaces) :
Post Icons
You may choose an icon for your message from the following list:
 

Register Now



In order to be able to post messages on the Wargaming Forum and Wargamer Forums forums, you must first register.
Please enter your desired user name, your email address and other required details in the form below.

User Name:
Password
Please enter a password for your user account. Note that passwords are case-sensitive.

Password:


Confirm Password:
Email Address
Please enter a valid email address for yourself.

Email Address:
OR

Log-in










  Additional Options
Miscellaneous Options

  Topic Review (Newest First)
02-02-16 01:24 PM
loki619 chaos variant - wings and a black mace ws 9 ,fleshbane, ap 2 can even kill chars with EW if he gets in cobat that thing dies
02-02-16 07:20 AM
Nordicus
Quote:
Originally Posted by MidnightSun View Post
Unless you play lots of Marines, I really don't think the Nurgle Prince is all he's cracked up to be - sure, Shrouded is probably the best bonus, but not being able to Sweeping Advance in combat is a huge deal.
Not sure I agree about this one - If you play the Daemon codex variant, you can get a Instant Death, Poison 4+ weapon, that is AP2 in the hands of the Daemonprince. With Initiative 8 and 5 attacks on the charge, that is absolutely devastating to any army that plays big nasties (Looking at you Eldar Wraithknights and Tau Riptides). In all honesty you won't need the sweeping advance most of the time he gets into combat.

The CSM variant has The Black Mace which is a whole other ballgame, seeing as it is one of the only weapons in the game that can hurt even gargantuans on a 2+, as they are not immune to fleshbane.
02-02-16 03:15 AM
loki619 no just have winged prince with a big sword shounded and always jink coz hey lets snap shot all those guns it has while it runs at them
01-31-16 08:43 AM
MidnightSun Unless you play lots of Marines, I really don't think the Nurgle Prince is all he's cracked up to be - sure, Shrouded is probably the best bonus, but not being able to Sweeping Advance in combat is a huge deal. Princes are pretty tiny models, considering that you can't draw LoS to wings/horns/weapons, so you can usually slot a Prince in behind LoS blocking terrain without too much issue negating a lot of firepower - the rest they can tank on their reasonable if not fantastic T5 3+ W4 Jinking defences. In this list, it's theme, so keep it I guess but in general terms I find Slaanesh to be the far better Prince (especially for a CD DP - Lash of Slaanesh all day every day!)
01-31-16 01:08 AM
Jdojo18
Quote:
Originally Posted by Mossy Toes View Post
CSM DPs don't get T6 in the first place--they don't get the Mark of Nurgle, instead they have the "Daemon of Nurgle" special rule, the only unit in their codex to have the "Daemon of" rule. It's basically a clone of the "Daemon of" rules in the CD codex, though the Nurgle one is actually slightly different: in addition to Shrouded, Hatred (Daemon of Tzeentch), and Slow and Purposeful, it also gives defensive grenades!

They aren't T6? I've been playing them wrong then I knew the daemon one was't but I had thought that the CSM one got that +1 to toughness. Whoops lol

I may invest in some beast of nurgle and more drones. They're fast and tough. Maybe not as killy as others, but the speed and toughness should offset the crummy plaguebearers.
01-28-16 04:08 AM
Mossy Toes
Quote:
Originally Posted by Jdojo18 View Post
If I turn one of the DPs into a daemon list one, woint it lose its toughness 6? If not, then I'm cool moving it over no problem.
CSM DPs don't get T6 in the first place--they don't get the Mark of Nurgle, instead they have the "Daemon of Nurgle" special rule, the only unit in their codex to have the "Daemon of" rule. It's basically a clone of the "Daemon of" rules in the CD codex, though the Nurgle one is actually slightly different: in addition to Shrouded, Hatred (Daemon of Tzeentch), and Slow and Purposeful, it also gives defensive grenades!
01-28-16 01:19 AM
Jdojo18 If I turn one of the DPs into a daemon list one, woint it lose its toughness 6? If not, then I'm cool moving it over no problem.

I like having the two drakes because with their lack of mobility now, the second one can hit what the first one misses.

I've been thinking of getting rid of that Burning brand too, mostly because I'm always Jinking anyways. Can really only use it for overwatch and 1st turn before jink. So mace it is

I have a really cool GUO I made and I've been looking for an excuse to bring it back.

I've had the drone star used on me before, and liked how resilient it was. I only have 3 drones right now, but I've been thinking of getting more
01-27-16 10:47 PM
Mossy Toes
Quote:
Originally Posted by neferhet View Post
not really useful beside holding an objective.
..so that's why Nurglings for more wounds at half as many points (cheaper than cultists!), still getting that 2+ cover in a ruin on objective. As long as your opponent doesn't have S6 Ignores Cover, you're golden.
01-27-16 11:17 AM
neferhet I can speak for the CSM part: nurgle to me is paramount to build melee tarpits and hihg priority target that CAN withstand lots of firepower.
Nurgle Spawns to kill and tarpit turn 2
FLying Nurgle DP for that sexy 2+ cover when jinking to help the spawns turn 2
Shooty death guard (min sized) in rhinos to support before spawn+prince charge and take objectives
So my suggestion is: drop the drakes and get spawns. Princes should be melee monsters never to zoom, just glide (unless useful, of course). drop the brand and take the black mace. death a palooza.
daemons part sounds fine to me.
a unit of plaguebearer is just, to me, a more resilient cultist unit. not really useful beside holding an objective.
01-27-16 06:51 AM
Mossy Toes Yeah, unless the enemy list has absolutely no templates or blasts, DSing plaguebearers is generally a poor idea. *sigh* There's S&P for you. I don't think Plaguebearers can cut it, as nice as touch of rust+poisoned 4+ sounds.

That list generally has some solid hitters, though I would try to bring the 2nd CSM DP over and turn it into a CD DP, for all that it loses out on defensive grenades between differences to "Daemon of Nurgle" between the books, to load up it and the other CD DP with Greater Rewards--those add a bunch to survivability, and are well worth taking two of each, I say. (perhaps leave the 2nd DP in CSM if you take the Nurgle Herald in my later suggestions)

Might drop a Heldrake, given the very tightly restricted firing arc it has these days.

One solid unit I'm not seeing here is the Dronestar: 9-odd Plague Drones who conga-line a Fertility Herald of Nurgle out behind themselves, and run the Instant Death stings. Able to take on just about everything barring heavy walkers and durable as all hell.

Honestly dunno how Beasts of Nurgle play--they look decent on paper, just fall behind the Plague Drone enough not to be worth taking.

If you want something more to DS in, I might consider a GUO. Sure, you already have 3 HS choices, so it would limit your winged DPs, but it would be a hard-hitter that doesn't need to spread out like Plaguebearers would.
This thread has more than 10 replies. Click here to review the whole thread.

Posting Rules  
You may post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

 
For the best viewing experience please update your browser to Google Chrome