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  Topic Review (Newest First)
01-14-16 05:10 PM
HokieHWT
Quote:
Originally Posted by ntaw View Post
Oh, well that addresses everything I've brought up. /sarcasm



Play it whatever way you and your pal like, but Oz the One Liner there hasn't actually addressed any of the things I brought up. My gaming group unanimously agreed with me (even the other Guard players) so debating it online isn't even something I'm interested in any more. Have fun with Pask
Sounds good! But since a lot of GTs use ITC rules, I thought you'd appreciate it their take on it. I was wrong.
01-14-16 05:08 PM
ntaw Oh, well that addresses everything I've brought up. /sarcasm

Quote:
Originally Posted by ntaw View Post
I believe those stipulations are there/not there for a reason, gentlemanly agreements and tournament rulings for whatever reason aside.
Play it whatever way you and your pal like, but Oz the One Liner there hasn't actually addressed any of the things I brought up. My gaming group unanimously agreed with me (even the other Guard players) so debating it online isn't even something I'm interested in any more. Have fun with Pask
01-14-16 02:29 AM
HokieHWT Here is a screen shot
01-14-16 02:06 AM
HokieHWT @ntaw I finally heard back from Frankie at ITC, Pask IS allowed. Feel free to PM me your email and I'll forward his reply along, so you can use it.
01-07-16 03:20 AM
HokieHWT
Quote:
Originally Posted by General Eric View Post
I had a question about this list

Can you run a "Core" and "Auxiliary" without the "Command"? And as a follow up, would it be possible to run just an "Auxiliary"?

thank you for any responses, have not been sure how to fit these new formations in my current army, would be much easier to not have to follow the Detachment Org and just choose 1 of the formations.
I believe you can but you don't get the command benefits of high command, vox net or sharpshooter. You can make an army out of just formations, I ran an emperors fist and Skyhammer last week, just don't get objective secured unless you run emperors blade, which gives it as a formation benefit. I'm not the expert but I have been asking GW managers at two separate stores for their interruptions.
01-07-16 03:14 AM
HokieHWT
Quote:
Originally Posted by General Eric View Post
As far as the Pask issue, it clearly says "No unique models may taken other than the ones listed"

But nowhere does it say Special Character are restricted to Cadian Planet, meaning if you could take Pask or Creed in a Core or Auxiliary choice you could in turn take Straken or harker in any of those formations. I feel that they included the bit about No unique Char. outside of the ones listed to prevent this argument of adding Unique Characters to non Battle Command Formations aswell as keeping it Cadian SC only.
Correct and Pask is listed under the Battle Group Command on the same page as that sentence. I'm still waiting on ITC and GW FAQ to respond.
12-30-15 08:32 PM
General Eric As far as the Pask issue, it clearly says "No unique models may taken other than the ones listed"

But nowhere does it say Special Characters are restricted to Cadian Planet, meaning if you could take Pask or Creed in a Core or Auxiliary choice you could in turn take Straken or harker in any of those formations. I feel that they included the bit about No unique Char. outside of the ones listed to prevent this argument of adding Unique Characters to non Battle Command Formations aswell as keeping it Cadian SC only.
12-30-15 08:16 PM
General Eric I had a question about this list:

"Emperor's fist" armoured company
Techpriest Enginseer.
1st squadron:
Tank commander, Leman russ vanquisher, Lascannon, camo netting.
Leman Russ vanquisher, Lascannon, camo netting.
2nd squadron:
Leman Russ battle tank, Heavy bolter, camo netting.
3rd squadron
Leman Russ Domolisher, Heay bolter, multi melta's, camo netting.
4th squadron
Leman Russ executioner, Plasma cannons, camo netting.
-
"Emperor's blade" assault company
Regimental command carapace armour, 2x plasma guns.
veterans 2x melta guns, carapace armour.
veterans 2x plasma guns, carapace armour.
veterans 2x plasma guns, carapace armour.
4 chimera's.
Bane wolf.
Devil Dog.
1850 points

Can you run a "Core" and "Auxiliary" without the "Command"? And as a follow up, would it be possible to run just an "Auxiliary"?

thank you for any responses, have not been sure how to fit these new formations in my current army, would be much easier to not have to follow the Detachment Org and just choose 1 of the formations.
12-24-15 06:05 PM
ntaw
Quote:
Originally Posted by HokieHWT View Post
Need to figure out which variant I want to make or does it HAVE to be a hellhound, as written?
Upon checking out the Hellhound Squadron entry,

Quote:
Unit Composition:
1 Hellhound, 1 Devil Dog or 1 Bane Wolf
So you're good to go on any of the variants.

Quote:
Originally Posted by Haskanael View Post
between these two the standard hellhound seems a bit. sad.
It's true, though if you're not facing 3+ saves the fact that the Hellhound has a Torrent weapon really helps it out over the chem cannon's short range. Against a RW bike squad with few numbers you're winning, but against a unit with multiple wounds per model (or just more models in the unit) I find its range leaves it too open to a counter attack.
12-24-15 06:32 AM
Haskanael
Quote:
Originally Posted by HokieHWT View Post
Who the hell wants to run 3-5 man platoons? I sure as hell don't. They are pointless. I will actually be trying out the Blade Assault Company with 4 chimeras and a hellhound, actually went out and bought one today. Need to figure out which variant I want to make or does it HAVE to be a hellhound, as written?
if you want to go for a flamer template with ignore cover, go for the Chem cannon (poisoned 2+ is awesome against marines and such)

however the Melta cannon lets you shoot a small blast with melta stats, minus the melta special rule.

between these two the standard hellhound seems a bit. sad.

and personaly I got great delight out of killing a ravenwing bike squad with the chem cannon last weekend.
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