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  Topic Review (Newest First)
05-09-15 12:10 AM
GuiltySparc Maybe drop the shurkannons for a single starcannon? That would do me for points and give a nice ap2 weapon with equal range to the wraith cannons.

Aside from the rules question, are there any glaring holes in this list? I don't have any eldar models currently so I am trying to be efficient with my initial list and purchase...the exact opposite of my khorne army where I have boatloads of redundency, lol.
05-09-15 12:02 AM
Gret79 I'm looking at is as
Taking 2 guns and shooting them at different targets follows the rule on both pages.
Firing 4 guns breaks the rule on p67

Either way, the shurikannons are where I'd save the points to get you beneath 1500
05-08-15 11:34 PM
GuiltySparc Hmm, I read "When a gc or fgc makes a shooting attack, it may fire each of its weapons at a different target if desired" on page 70 to mean it can fire each weapon it has.
05-08-15 10:35 PM
Gret79
Quote:
Originally Posted by IntereoVivo View Post
The Wraithknight is gargantuan, it can fire all its weapons at different targets I believe.
Gargantuan creatures are monstrous creatures that have additional rules. It does say that they may fire each of its weapons at a different target - but on p67 in the rules for monstrous creatures it say's monstrous creatures can fire up to two of their weapons each shooting phase so that's 2 shots at two different targets.
The gargantuan rules don't overide that as far as I can see
We have to treat them as mc's with extra rules.
Of course, I'd like to be wrong though
05-08-15 08:18 PM
GuiltySparc maybe drop the shurks off him and replace with a lance or something and a glaive for the assulty goodness.

edit: except that i think i can do neither of those things, lol.
05-08-15 08:16 PM
IntereoVivo A cute trick is to give the Wraithknight one extra gun so you can shoot your StrD at two different targets and then shoot and assault a third. Great if there is a vehicle in charge range.
05-08-15 08:13 PM
GuiltySparc
Quote:
Originally Posted by IntereoVivo View Post
The Wraithknight is gargantuan, it can fire all its weapons at different targets I believe.
aye, thats what i thought also after reading the rules. I was thinking he could blast away with everything and that the shurks would be nice in case he gets too close to assaulty infantry. That helps me 2pts over dilemma.

I'm not so worried about the extra range from the lasers given that the bikes are so fast and the cannons have the standard 24" infantry gun rage. Plus rending like woah.
05-08-15 08:10 PM
IntereoVivo The Wraithknight is gargantuan, it can fire all its weapons at different targets I believe.
05-08-15 08:06 PM
Gret79 Ninja'd!
Good job I refreshed before posting

Yup no independent characters stops the warlock joining the squad, but you can upgrade one of the windrider squads to have a warlock as an upgrade.

Drop the shurikannons on the wraithknight. He can only fire two weapons a turn and the heavy wraithcannons are just better.

You may get cheese grief, but no scatter lasers is going to mitigate that
Although it would be nice on the bikes
Extra 12" range over shurikannons...
05-08-15 07:51 PM
IntereoVivo Not to burst your bubble, but you are talking about the Eldar codex. Short of putting down all Guardians in their skivies, pretty much anything you play will be called Cheese. That said, the list looks like a good starting point and if that is what you want to play, do it.

The Warlock cannot join anyone, though an IC can join the Warlock since he is not a Character. I like the way you're outfitting your bikes and agree about the Cannons over Lasers. I wonder if you could drop the S Cannons on the Wraithknight and fit in another Bike?
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