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Fantasy Flight Games Covering 'Star Wars: X-Wing', 'Star Wars: Armada', Warhammer 40,000: Conquest' etc

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  Topic Review (Newest First)
12-17-15 08:37 PM
Khorne's Fist Some nice new tie/fo pilots in the new pack.

https://www.fantasyflightgames.com/e...he-resistance/
09-05-15 12:57 AM
Khorne's Fist
Quote:
Originally Posted by ntaw View Post
Hey @Khorne's Fist , here's an article from the FFG forum about the TLT. Might help to explain some things...or make your opinion more cemented the way it is.
Nice find, @ntaw .

Some valid points in there, that I can appreciate now there's a bit of distance from last nights game. The fact that there's a good chance you'll inflict two damage from your two rolls actually makes it more efficient than a normal three dice attack that can potentially inflict three damage, but would be happy enough to do just one damage.

I'll have to rethink it, and not be so quick to write it off just yet. I have a whole days gaming planned for Monday, so as that article suggests I will try out a few different lists with it in there, and see what works best.
09-04-15 11:45 PM
ntaw Hey @Khorne's Fist , here's an article from the FFG forum about the TLT. Might help to explain some things...or make your opinion more cemented the way it is.
09-04-15 01:18 AM
mrknify
Quote:
Originally Posted by Khorne's Fist View Post
Can anyone clarify the twin laser turret for me? My reading of it is that if I roll two hits, he takes two damage. However, a more seasoned veteran insisted that even if I roll three hits and fails to evade any of them, he only takes one damage. If that's the case I don't think I'll be bothering with them again. Too many points spent for only doing a maximum of 2 damage on the two rolls you get.
That's how it works.

Its good for out of arc firing, and that's it. On a low attack ship its good but still not great for its cost in my opinion.
09-04-15 12:53 AM
ntaw In order to hit you have to have at least one hit/crit dice roll uncancelled through dice or tokens/abilities. Unless you have some swanky ability like Lt. Blount.
09-04-15 12:48 AM
Khorne's Fist Fuck that. Back to the ion turret so. At least it has a knock on effect into the next turn.

A thought just struck me. With the laser turret does the target get to evade, or just take the hit automatically? That would be the only plausible way I can see for costing that much.
09-04-15 12:25 AM
ntaw Cancel all dice results means cancel all dice results my friend. One damage max per shot, though the X-Wing forum is on fire with how awesome it is. I don't get it....but then again I didn't get the HLC until I started using it.

Similar wording can be found on Ion Pulse Missiles.
09-04-15 12:05 AM
Khorne's Fist Can anyone clarify the twin laser turret for me? My reading of it is that if I roll two hits, he takes two damage. However, a more seasoned veteran insisted that even if I roll three hits and fails to evade any of them, he only takes one damage. If that's the case I don't think I'll be bothering with them again. Too many points spent for only doing a maximum of 2 damage on the two rolls you get.
09-03-15 11:44 PM
mrknify
Quote:
Originally Posted by ntaw View Post
no TIE/x1 with Accuracy Corrector on Vader? Though, I guess waiting for the actual card from the Raider box is ok. I haven't

Digging that Echo build. I typically toss Veteran Instincts on because I'm nervous about people shooting before me on a decloak but that looks nice, specially paired with Vader.
Oh yeah forgot about that one. I drop mercenary for the extra 2 points put on t/x1 and.... you get the picture. It adds to the hard hitting.
09-03-15 11:41 PM
ntaw no TIE/x1 with Accuracy Corrector on Vader? Though, I guess waiting for the actual card from the Raider box is ok. I haven't

Digging that Echo build. I typically toss Veteran Instincts on because I'm nervous about people shooting before me on a decloak but that looks nice, specially paired with Vader.
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