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Fantasy Flight Games Covering 'Star Wars: X-Wing', 'Star Wars: Armada', Warhammer 40,000: Conquest' etc

Thread: Star Wars Armada first impressions Reply to Thread
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  Topic Review (Newest First)
04-05-15 10:00 PM
Bindi Baji
Quote:
Originally Posted by Matcap View Post
Did you shove it forwards a bit? You kind of have to slot it in place, had the same issue with my frigate.
yep, but the bit that fits in, is too thin,
a lil bit of tape around it has sort of fixed this though
04-04-15 08:00 PM
Matcap
Quote:
Originally Posted by Bindi Baji View Post
Got mine today, models are looking fine (no bends on the frigate) however the stands are a lil ropey, (star destroyer one doesn't hold properly so it slips forward a bit)
Unusual for FFG but otherwise it seems very good so far
Did you shove it forwards a bit? You kind of have to slot it in place, had the same issue with my frigate.
04-04-15 05:34 PM
Fallen played a team game last night, played as rebels. They are a finesse heavy faction.

My forces got smashed - WOW that squadron ability is MEAN turn 1.

----

I had a fun time, besides being the honorary "you get to sacrifice yourself for the greater good" role.
04-04-15 03:16 PM
Bindi Baji Got mine today, models are looking fine (no bends on the frigate) however the stands are a lil ropey, (star destroyer one doesn't hold properly so it slips forward a bit)
Unusual for FFG but otherwise it seems very good so far
03-30-15 09:13 PM
Tezdal Really interested in this, havnt had a good spaceship game in my life in a while.
03-30-15 06:15 PM
Tawa Sounds awesome, thanks for the review!
03-30-15 01:12 PM
Bindi Baji Thanks Matcap and ChaosRedCorsairLord,

currently waiting for amazon to get their allocation and my pre-order in and looking forward to giving this a go
03-30-15 08:56 AM
ChaosRedCorsairLord
Quote:
Originally Posted by Sethis View Post
Which is exactly as it should be! X-Wings should be better than TIEs, unless outnumbered, and once a capital ship has been stripped of it's fighters then it becomes vulnerable to Trench Run Disease (as the Rebels call it) and that'll only become more evident as they release B-Wings, Defenders, Skiprays and so on. Looking forward to it!
That was actually my strategy in the game. Drop the TIEs as fast as possible, then mob the SDs with my X-wings. The first part worked fine, by turn 3 only 1 TIE squadron remained and I still had 3 X-wing squadrons, but after that I found the X-wings weren't that painful to the SD. Even with a corvette assisting it still took ages to take down the SD, and by then I'd lost 2 of the 3 X-wing squadrons. I think once the Y-wings come out, the rebels will really be able to put the hurt on the Imperials.

It's a bit different to the other fleet game I used to play. In BFG if you let a squadron wave close to one of your capitol ships it was soon to be crippled/destroyed. In Armada the squadrons are still deadly if left unopposed, but it's not as one-sided. Maybe if my Nebulon-B frigate had survived longer and been able to hand out squadron orders it may have been different?
03-30-15 07:32 AM
Sethis
Quote:
Originally Posted by ChaosRedCorsairLord View Post
Finally the Rebel X-wings are just hands down better than the Imperial TIE squadrons. My opponent tended to pimp out his capitol ships and take only a few TIE squadrons, which I was really able to punish him for. Once I eliminated his fighters I still had plenty of X-wings to put the hurt on his Star Destroyers, and their anti-ship armaments just can't dish the hurt out fast enough to get rid of those squadrons.
Which is exactly as it should be! X-Wings should be better than TIEs, unless outnumbered, and once a capital ship has been stripped of it's fighters then it becomes vulnerable to Trench Run Disease (as the Rebels call it) and that'll only become more evident as they release B-Wings, Defenders, Skiprays and so on. Looking forward to it!
03-30-15 04:49 AM
ChaosRedCorsairLord I haven't bought the game yet, but I had the opportunity to play a couple of 300pt games with two core sets a couple days ago. The first thing I noticed was the Imperial SD looks fucking awesome! As does the Corellian corvette. The Nebulon-B Frigate was a different story. Both Frigates we used were quite badly bent, which isn't too much of a problem for us hobby veterans to fix, but anyone coming into the game from a non-hobby background is entitled to be annoyed that such an expensive product isn't perfect.

The gameplay itself is great, but quite odd having come from X-wing. You shoot before you move, so you really have to think about the order in which you activate your ships and squadrons. I played as the Rebels and lost 2/3 games, mostly because the Rebels need a better strategy than my 'fly right at the enemy SD' strategy. One thing I noticed was that the corvette is an awesome little ship and can pretty much take a SD 1v1, if you can get behind it. The Nebulon-B Frigate is a different story. The frigate has extremely weak sides (only 1 shield), which wouldn't be too bad, if it wasn't for the fact that it has massive side arcs (bigger than the other 2 ships) and no ability to redirect hits to the much better shielded prow. Not saying the ship is bad or anything, just that it requires some clever flying that someone new to the game might be incapable of.

Finally the Rebel X-wings are just hands down better than the Imperial TIE squadrons. My opponent tended to pimp out his capitol ships and take only a few TIE squadrons, which I was really able to punish him for. Once I eliminated his fighters I still had plenty of X-wings to put the hurt on his Star Destroyers, and their anti-ship armaments just can't dish the hurt out fast enough to get rid of those squadrons.

Overall I liked this game a lot more than I thought I would. I was gonna pass it up in favour of more X-wing and Imperial Assault, but it looks like I'm gonna have to invest in another FFG Star Wars game.
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