|Topic Review (Newest First)|
|09-17-09 08:04 AM|
I read over this list and it looks sick. I'm going to try this soon against my Nid and Ork buddies
I also was going to run more than 3 flamers, but after your comments it seems like 3 is the magic number
|10-09-08 08:52 PM|
Originally Posted by newsun View Post
|10-09-08 07:22 PM|
I don't see how you can fire 4 flamers on DS surely one of them will be behind and the template is over one or more models in front of it.
|10-09-08 07:15 PM|
|cooldudeskillz||i see what your saying, normally your right, if i deepstrike them right next to someone only 4 can hit, but then after that i can arrange them do 6 can hit, but i might try out what you guys are saying, as most of you seem to think 3 is better.|
|10-09-08 06:31 PM|
|10-09-08 03:31 PM|
i think what i said came out wrong, what i mean in 6's you can be sure that you completely destroy a squad, without the worry of being assaulted afterwards, so yeh what newsun said lol.
Also i would rather have 2 units of bloodcrushers than 1 unit, over having 2 units of flamers.
|10-08-08 10:43 AM|
I use 2 units of 3 and i dont think i would ever use them as 6. I normally deep strike out of LOS near an objective normally if i can. The fear factor alone means that the other army will hesitate before moving anywhere within 15 inches or so of the flamers. Sometimes to earn there points they dont actually need to do any damage. And a unit of 3 is so easy to hide behind cover.
Yes having a unit of 3 does help when doing suicide attacks but I tend to go for the safer option and use them later on where they just clean up and kill taht annoying unit sitting on the objective with a good cover save.
In the end the way i see it is that if they are in the open are getting shot whether there are 3 or 6 of them they will most likely all die or nearly all die so better to present 2 targets than 1.
|10-08-08 09:22 AM|
|10-08-08 07:41 AM|
|cooldudeskillz||flamers do better in 6's than 3's you really need them to survive, bloodcrushers are good and tough enough to be split up|
|10-08-08 06:17 AM|
Originally Posted by madmacmcmad View Post
Pavane, Musk, Pavane This get's them a good distance out if you land the 2nd assault where the defenders reaction pulls them further away. Although this takes a turn or two depending on the dice and unit, they may be dead already. Also have to have musk too. I would prlly go for musk over pavane and use him to thin units for follow up kills by your troops.
On the original army list, do the 2 units of crushers do well? I would think to join them and split the flamers to get better flames going.
Sorry for bringing up an old thread, it was just referred to in a recent post I read.
|This thread has more than 10 replies. Click here to review the whole thread.|