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Fantasy Flight Games Covering 'Star Wars: X-Wing', 'Star Wars: Armada', Warhammer 40,000: Conquest' etc

Thread: Why should you play X-Wing? Ask questions if you want! Reply to Thread
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  Topic Review (Newest First)
04-12-15 05:03 PM
Sethis The Aces box sets are excellent resources - two TIE Interceptors or a B-Wing and an A-Wing for Rebels, with loads of upgrades and stuff for 10 per ship or less.

If you're looking for strong in-game performance then Falcons, YT-2400s and Decimators have all been good recently, but also Scum and Villainy has thrown a spanner into the works and shaken the game up a lot with what is considered "good". A pair of IG-2000s (Aggressors) is solid, as are Firesprays.

Ultimately as you build up your collection, you'll probably end up getting one of everything sooner or later in order to access all the upgrade cards and pilots. To start with, buy what looks cool or fun, and work out how you like to play.

If you like synergy with multiple overlapping abilities, Rebels do that well. If you like agile, difficult to kill ships that work independently of each other, then Imperials are a better bet. If you fancy a combination of the two, Scum has aspects of both.
04-12-15 02:35 PM
Tawa
Quote:
Originally Posted by SwedeMarine View Post
So I managed to pick up 2 core sets and an advanced TIE this afternoon and after skimming through the rules im amazed at how simple the rules are.

What is considered stupid money for the falon and slave?
That's definitely a good start there, Swede.
My initial purchase was 2 core sets, a standard TIE, a TIE Advanced, an X-Wing and a Y-Wing. Had tons of fun with just that for a good while.

I'd certainly look at a 1300 or 2400 for the Rebels, but don't pay out more than 30 including postage for either of them.
I'd recommend using the Amazon Marketplace as you can sometimes pick up stuff new for next to nothing. The downside to that is that a lot of them don't combine postage costs so it's no use for "bulk" orders.....


Other than that, enjoy!
04-11-15 02:26 AM
Fallen Ya, my FLGS also just got restocked with them recently (Firespray and YT-1300), both of which are about $30 or so...or whatever.

----

Thats a great start @SwedeMarine , I think most people are happy with the game, as a quick to play game, I mean most 100 point games usually takes me roughly 60-90 minutes of play time. And I am one of those people who like to stop and BS for 10 minutes or so randomly during the game.
04-10-15 10:12 PM
ntaw
Quote:
Originally Posted by SwedeMarine View Post
What is considered stupid money for the falon and slave?
There's -tons- of them at my LGS for 28 CAD each. I'd wager anything north of $35 would be a waste.
04-10-15 09:38 PM
SwedeMarine So I managed to pick up 2 core sets and an advanced TIE this afternoon and after skimming through the rules im amazed at how simple the rules are.

What is considered stupid money for the falon and slave?
04-10-15 07:53 PM
Sethis Yep, you can easily play a game with 1 X-Wing and 2x TIE fighters, it'll range from 24pts to 50pts depending on how many upgrades you strap onto the ships. 2 X-Wings vs 4 TIEs is a better game experience though.

The Falcon and Slave (especially the Falcon) seem to have had limited production runs and problems with being shipped to various places in the world, making them quite sought after. If you can find one second hand then you should grab it if you can, but don't pay stupid money.
04-10-15 06:23 PM
SwedeMarine Thats all good advice. Can I actually have a game with just what comes in the Starter set?

Id like to go Rebel with this but I will hold off committing fully until I know whether or not I like the mechanics. What makes the Slave 1 and Falcon so hard to come by? Limited releases?
04-10-15 05:52 PM
Sethis @SwedeMarine the Starter set is certainly your best bet. Some people recommend getting two simply because of the dice and ships at a cheaper price than trying to get them individually.

Regarding your next purchase, do you have a preference between the three factions? What is available in your local shop, or are you looking online?

I recommend (if you can) looking for someone selling a small collection of ships - often people have a small fleet they amassed before quitting, and you can get about a dozen small/large ships for much less than retail if you're lucky, especially hard-to-find ones like the Slave 1 and Falcon.
04-10-15 05:47 PM
ChaosRedCorsairLord
Quote:
Originally Posted by SwedeMarine View Post
OK so im taking the plunge into this. Where should i start? Starter set with Rules and such? what about minis? id like about 100pts of each to start off with. ill get into the expansions and such later. just want a feel for the game at first.
The core set of the game comes with all of the rules, templates, tokens and dice to play, plus 2 TIE fighters, an X-wing, and the cards that go with them. To start off I'd say grab a core set and try the game out to see if you like it.

After that if you want to delve deeper, grab an X-wing expansion and YT-2400 expansion, or a TIE fighter expansion and a VR-49 Decimator expansion if you wanna go Imperials. Those expansions give you enough stuff to make some decent, balanced 100pt lists. You can also proxy upgrade cards you don't have in friendly games.

After that just grab whatever expansions appeal to you, a second core set is also useful for the the cheap extra ships, tokens, and dice.
04-10-15 05:31 PM
SwedeMarine OK so im taking the plunge into this. Where should i start? Starter set with Rules and such? what about minis? id like about 100pts of each to start off with. ill get into the expansions and such later. just want a feel for the game at first.
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