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Thread: What to Do Mk. II (Or, Tactica: 6e CSM in 7e) Reply to Thread
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  Topic Review (Newest First)
04-11-15 07:42 PM
Mossy Toes Well, I'm going to need to update this to account for Khorne: Daemonkin, since there's a pretty large overlap on the Venn diagram here--and I'd go so far as to say that it's made Khorne a semi-competitive, actually fun army to play!

(almost mis-typed "a fun army to lay"--nope, it's not Slaaneshi...)

Also a note on FAQ changes: Cypher can no longer join a squad of non-infiltrators, RAW, so his usefulness has dropped, unless you're taking him with his already-infiltrating 3 squads of Chosen formation that lets you have the "old-fashioned" Chosen of prior codexes.

Also going to do my best to link to the series of tacticas that several forumites are sprinting to post more of, and going to update my old Be'lakor tactica (which was posted on another thread, not ever here) with new, fresh photos.
02-20-15 12:57 PM
Uveron
Quote:
Originally Posted by Mossy Toes View Post
All right, then: Plague Hulk from Forgeworld, for even fewer points than a kitted-out SG, with your CSM. Still get Shrouded, even!'

...most of your points do stand, though. If you want a Jack of Melee/Shooting to bridge the gap between the Queen of Shooting that is a FF and Queen of Melee that is the Maulerfiend... Defilers are playable, for a sizeable chunk of a low points match. Those are still S10 attacks in close combat, etc.
OK, I have just re-read the rules for the Plague Hulk and I can see the point. It does lose Fleet anddoesn't have 'It will not die'.. But it is AV 13 and Shrouded.. but it does have a Template attack that is as good as the twin-linked Heavy Flamer... which is the surprisingly fun gun that the Defiler Carriers (It Destroys Elder Jetbikes!)

EDIT: Just realised that they have the same amount of attacks in CC. Never Mind!
02-20-15 06:05 AM
Mossy Toes
Quote:
Originally Posted by Uveron View Post
Now Yes the Soul Grinder is cheaper and may be better, but you need a whole other detachment to bring one along..
All right, then: Plague Hulk from Forgeworld, for even fewer points than a kitted-out SG, with your CSM. Still get Shrouded, even!'

...most of your points do stand, though. If you want a Jack of Melee/Shooting to bridge the gap between the Queen of Shooting that is a FF and Queen of Melee that is the Maulerfiend... Defilers are playable, for a sizeable chunk of a low points match. Those are still S10 attacks in close combat, etc.
02-19-15 11:24 PM
Uveron
Quote:
Originally Posted by Mossy Toes View Post
>>> Defiler

Ah, the clumsy old fumble-armed, over-expensive model whose price has been hiked dramatically to sell the shiny new Daemon Engines. Here, have a Leman Russ who is a walker and whose front armor is 2 points lower than a real Leman Russ, but costs 45 points more. Thanks… no.
Quote:
Originally Posted by Mossy Toes View Post
These guys are slightly tougher this edition thanks to the new vehicle Pen chart, but by the same coin—that means Soul Grinders will also be all that much better, and will still be cheaper.
Ok.

I have been using the Defiler allot lately, and currently its one of my best preforming units. I have been running it with a heavy bolter and Heavy Flamers. It has easily been the MVP of all my escalation league games (Points from 1000 to 1500).

Sure it has AV 12, but it hangs back and secures my deployment zone, and the units that make it in can easily be dealt with by the Heavy Flamers and Bolters before a charge. If they keep it at arms range it can just shell the opponent as it moves up and sits on objectives..

Compared to the ForgeFeid you have roughtly the same point vaule, but more CC ability and one more hull point.

Now as we increase the points size of the games I expect its use to fall off, as in 2500pt games the specialist is king, but when you have a small force you need something that can do it all, and that's what the Defiler can do.

Now Yes the Soul Grinder is cheaper and may be better, but you need a whole other detachment to bring one along..
10-27-14 11:32 PM
Mossy Toes
Quote:
Originally Posted by venomlust View Post
I bet a big unit of Flesh Hounds wouldn't be half bad at it, either.
Probably not, no. Though my 20 Flesh Hounds and Juggerherald spent that game obliterating a GK Termi squad led by a Librarian, then slowly whittling down a Dreadknight while getting whittled down to only about 8 Hounds left themselves by Instadeathing attacks and Daemonic Instability. But they killed it in the end, and that first unit they killed was First Blood, Slay the Warlord, and the "Witch Hunter" maelstrom objective, so I'm not unhappy with their performance.
10-27-14 09:50 PM
venomlust Hah! Really cool that you tried it out. I bet a big unit of Flesh Hounds wouldn't be half bad at it, either.
10-27-14 09:01 PM
Mossy Toes
Quote:
Originally Posted by venomlust View Post
What does it truly mean to be Chaos, after all, if not eating more Overwatch fire?
Amen. Unless you have one of those handy dirge casters lying around...

I actually experimented with multi-assaults with my Seekers in the last game I played, and it feels like I can pretty reliably get them to go off... when using Cavalry bases to block off enemies so I can redirect to the secondary target/to be able to stay in group cohesion, and additionally when using Fleet to modulate my Assault range in the area that I want it.



Actual situation that occurred, yesterday: multi-assaulted with the farther-back Chimera as my primary, then rerolled one D6 in the assault range to lower my charge range from 10" to 8".

Other things I learned in two consecutive multi-assaults against vehicles:
- When you're relying on Rends in order to shred enemy vehicles, you need to pile in with more than 4 or 5 Seekers (who aren't getting assault bonuses each) in order to reliably do enough glances, even to rear armor 10, to kill a vehicle. Oh, killed one or two of the four vehicles I assaulted, but...
- Assaulting vehicles, even if you destroy them, lacks a "consolidation" or "locked in combat" benefit, meaning your Seekers sure are left vulnerable to, say, an enemy Wyvern getting 16 hits on the squad (that are wounding on a 3+ rerollable). Lucky for me I made 12 of the 13 4+ saves I was forced to take--I can't rely on that sort of luck, though...


Of course, Seekers aren't CSM, and it's not like any CSM squads have Fleet and Cavalry bases, so a lot of the lessons drawn here can only be partially applied to CSM.
10-26-14 04:06 PM
venomlust
Quote:
Originally Posted by mayegelt View Post
Though of course you would take even more overwatch fire...
What does it truly mean to be Chaos, after all, if not eating more Overwatch fire?
10-26-14 12:34 PM
mayegelt Though of course you would take even more overwatch fire...
10-26-14 02:01 AM
Mossy Toes
Quote:
Originally Posted by venomlust View Post
Maybe some World Eaters chapter tactics or Berzerkers special rule or something.
Ork mob rule in reverse. Hgaaaaaw!!
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