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  Topic Review (Newest First)
05-30-14 08:05 PM
Kroothawk Blood Angel FAQ got updated, fast vehicles are in again (although they are too shy to mark it as a change), they still lost their psychic powers though to daemonology:

When asked about FAQs for Sororitas and Inquisition, BL Customer Service (sic!) answered:
We are currently working on the FAQ's for the Digital supplements and will be adding them to the existing FAQ's within the next month.
05-30-14 01:50 PM
ntaw What Venom said! Hopefully that change sticks around now...
05-30-14 01:32 PM
venomlust Blood Angels FAQ has been updated. Fast vehicles are back.
05-29-14 04:56 PM
Originally Posted by scscofield View Post
I personally think it got harder for psykers. More chance to fail.
Not just that but you used to have to stand there watching your opponent buff he troops and pray he would fail. Now you atleast get a chance to tell him where he can cram fortune.
05-29-14 04:27 PM
Kroothawk Two errata already got errata, Space Wolves still lost their powers due to their love for daemons:


05-29-14 02:54 PM
Originally Posted by loki619 View Post
so how does the chaos spell famillar work now do u reroll the whole test or dice that failed or just 1 dice ? also dont kharne just have a blanket 2+ deny the with which will make him useable again
Kharn was usable in 6th edition, too. He'll be even better now that his wounds inflicted in a challenge will spill over into the rest of the enemy chumps. 2+ deny is pretty sweet, no doubt about it.
05-29-14 02:48 PM
Originally Posted by loki619 View Post
reroll the whole test
it says reroll a failed psyk test so i'm towards the "reroll the whole lot of dice, if failed to cast"
05-29-14 12:42 PM
loki619 so how does the chaos spell famillar work now do u reroll the whole test or dice that failed or just 1 dice ? also dont kharne just have a blanket 2+ deny the with which will make him useable again
05-29-14 12:29 PM
Originally Posted by Kroothawk View Post
Be gentle folks: There was only one hour to write the FAQs for all armies ... and the responsible person of the design team didn't have time to google what Blood Angels and Space Wolves actually are
Silly GW, you did it again
05-29-14 12:23 PM
Originally Posted by psactionman View Post
This must be recent because my Digital Codex still says Any model may replace all weapons with TH/SS...that makes me mad...
The FAQ corrects it to replacing Storm Bolter and Power Fist.

Originally Posted by psactionman View Post
PFG doesn't work from a transport...the codex says it cannot, and there is nothing in the FAQ that changes that...
In the hard copy of the Codex, the Power Field Generator works from inside a transport. The FAQ says nothing about it, and therefore there are two different rules depending on which Codex you have. If you have the digital book, you can't use the PFG in a tank. If you've got a hard copy, go ahead.

Originally Posted by The Sturk View Post
Why do I feel that I'm the only one who feels that the new Psychic phase is over-hyped? I can understand it's potential, but in reality, there won't be much else different than before.
Psychic powers in general are better (not the Blessings so much as Maledictions and Witchfires, which were bad before so it's good that they've been improved), but Daemonology is really over-hyped, yes. Yeah, you can summon 90 Pink Horrors by turn 3 or whatever, but Orks can bring 180 Boyz and that's still a shit list despite Boyz being better than Horrors in every way.
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