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  Topic Review (Newest First)
05-09-14 10:27 PM
maximus2467 Dammit! This thread has made me want to do what I call a basic army, all tactical squads, some in rhinos backed up with predators for anti tank. Would take ages to paint
05-09-14 09:31 PM
MidnightSun
Quote:
Originally Posted by Tyreal Ardeus View Post
What weapon does everybody take or seen taken on the Razorback? Does anybody think it's too expensive of an upgrade? What loadout do people usually take on them, combat squaded or otherwise? When taking the full or combat squad with a Rhino how useful are the two firing points?
I always bring them with Lascannon/Plasma Gun on the few occasions I use them. Gives it duality and matches the Plasma Gun dudes inside, as well as being impossible to destroy with one Weapon Destroyed result and being, well, really rather neat at killing heavy infantry. Fire Points on a Rhino were great in 5th, where you could sit in your metal boxes and be invincible, but nowadays I seldom find a situation where I'd rather stay in the Rhino than get out - I'm either moving at Cruising Speed to get to where I need to be, or I'm disembarking and shooting at dudes. Rhinos are great transports, but not great mobile fortresses.

Quote:
Originally Posted by Tyreal Ardeus View Post
Lastly does anybody share my view that tactical squads are defensively weak and rather easy to kill for most things in the game?
No. Compared to a unit of Tyrant Guard, then yeah, but as far as Troops go then Tactical Squads are pretty resilient - T4 will save you a lot of headache from small arms, and Power Armour is underrated. There's also a hidden resiliency in the fact that Marine squads are still functional at 10% or 20% starting strength - a lone Marine can go and annoy something with Krak Grenades and take objectives, and will always stick around to do so because of ATSKNF. Most other armies cannot do this.
05-09-14 11:56 AM
maximus2467 I don't think tac squads are defensively weak mate, 3+ save is nothing to be sniffed at, not many rank and file squads have that kind of armour and they've got a decent ld value too so they won't run away too easy. Add that to a fair initiative value and you've got a fairly decent defensive unit, just try to take lots of them if your defending. Granted their are ap3 weapons out there but so what? You have to take the rough with the smooth, that's what cover saves are for.

Razorbacks? I know it's cliché but depends on how you want to play and who your main opponents are, fight horde armies a lot? Take assault cannons, face flyers or tanks? Take lascannons, your enemy field a lot of termies? Take the plasma option.

I personally wouldn't take rhinos, if you want a transport to get them into the thick of it then drop pods are the answer I think
05-09-14 06:20 AM
Tyreal Ardeus What weapon does everybody take or seen taken on the Razorback? Does anybody think it's too expensive of an upgrade? What loadout do people usually take on them, combat squaded or otherwise? When taking the full or combat squad with a Rhino how useful are the two firing points?

Lastly does anybody share my view that tactical squads are defensively weak and rather easy to kill for most things in the game?

I apologize for all the questions but I'm trying to get as much info and experience as I can on these guys to find a way to use them efficiently, if it's even possible.
05-08-14 04:16 PM
iamtheeviltwin
Quote:
Originally Posted by Tyreal Ardeus View Post
I see that people have very different ways of using them. Anybody take a 10 man squad, combat squad it, put one half in a rhino or razorback and have the other sit somewhere with the heavy weapon? Does it work well?
This is how I use most of my Tac squads. I like my razorbacks, so I push them forward with mid-field/back-field objective grabbing combat squads with special weapon (melta or plasma usually). The remaining combat squad plays footslogging backfield objective holders and act to support my Devastators and other heavy weapons.
05-08-14 02:26 PM
ntaw This Unbound army option has much potential. It's encouraging to play only models that you like/want to.
05-08-14 12:12 PM
Jace of Ultramar Personally, I like Tactical squads. So much to the point that I will field 5 or 6 and just sprinkle in other things for flavour like Predators, Vindicators, and Stormtalons. But, I also use IF Chapter Tactics and typically my Sgt will have a Stormbolter. Special weapons usually don't make it into the squads depending on the support they're getting, be it Vindicator or Predator.


Edit: imagine how many you can potentially run if the Unbound Army rumor is true for the new edition.
05-07-14 10:30 PM
NathanJD
Tactical Squad Usefulness

My favorite is the Ultramarines twin-linked alpha strike.

For anti-tank, melta, combi-melta and lascannon in a drop pod. Combat squad the 2 meltas into the drop pod while leaving the lascannon in the backfield.

Against infantry the same strategy works with flamer, combi-flamer and missile launcher.

Against heavy infantry plasma, combi-plasma and plasma cannon.

When just trying to put a scoring unit on the other side of the table I go for 10 Sentinels of Terra with flamer and combi-flamer. Their bolter drill is amazing at presenting a constant backfield threat.
05-07-14 10:20 PM
ntaw To continue this thought of using RBs with combat squads, consider if you will:

10 man Devatator squads CS'd so that the 5 bolter marines are in the RB rushing up.

Thin as fuck- but if you roll 'Big Guns Never Tire'....wahoo! Scoring units everywhere.
05-07-14 10:12 PM
neferhet that is an acceptable strategy. 10 man, meltagun, plasmacannon/missile launcher, razorback. combat squad, profit.
costly, yes, but really flexible and threatening. with 220 pts you have a lot to answer hordes and vehicles. complement this with some devastators or bikers and you can be ok.
Tac squads, used this way, can be useful to support a trio of vindicators. razorbacks covers them, unloading tac squads as fit to stop enemies or to neuter armoured threats or capture objectives. usually the cover given should be enugh to let the vindies reach midfield. so units as above + 3 vindie (with stormbolter) 660+390= 1150 for the whole troop lot and heavy support lot. not bad. of course, if we are talking about cheese, just drop pod them or leve the marines on the shelf. you need bikers, and many. sorry for spelling, i'm not properly sober right now.
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