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  Topic Review (Newest First)
05-24-14 10:37 PM
MidnightSun If you use Plague Marines in 7th, it's worth noting that Defensive Grenades no longer give you Stealth within 8" of the unit shooting at you - they still negate the attacks bonus for charging, but they may now be thrown as a 8" range, Str1 AP- Blast with the Blind special rule. This can be really nice for softening up a low-initiative target such as Ork Boyz before you charge (if you Blind a squad of Ork Boyz and then you charge them rather than vice versa, they need 5s to hit and 6s to wound!).

It's also important that if your strength is equal to your opponent's toughness, you don't get to re-roll your To Wound dice for Poison - only if your Strength is higher. This is a pretty major hit to Genestealers and the like who were using Poison to give themselves Shred against T4 targets, but that's the way it is now I'm afraid.
05-20-14 07:42 PM
Jonny B Cheers for all the input guys. I never did try the plagues marines, instead opted for 4 bunches of 5 noise marines. I will use the plague marines very soon though.
05-20-14 04:37 PM
loki619 i just wanted to say i run 3x 7man plague marine squads in my army each with 2 plasma and a combie wep sarg and they are the sh!t they crush everything
05-20-14 09:45 AM
mayegelt
Quote:
Originally Posted by Zion View Post
Splinter Rifles are either SX or S1 as far as I recall. Either way they wouldn't get rerolls against things like Marines.
That, and the poison rerolls thing is only for Melee, doesn't effect ranged. So you cant just biomancy someone down to T1 and get rerolls or whatever.
04-30-14 04:00 PM
Mossy Toes
Quote:
Originally Posted by Zion View Post
Defensive Grenades also give Shrouded from enemies within 8" IIRC. Might want to double check the rulebook on that in case I'm wrong though.
Stealth, actually. Meaning they're actually useful on units that already have Shrouded, like Plaguebearers (who get defensive grenades from their Daemon of Nurgle rule).

Plague Knives have been covered, but one point is that they don't do "nothing" against vehicles--they just have no extra effect. A S4 Plague Marine rolls D6+4 per attack for armor penetration as normal, so can still glance the rear armor 10 on a lot of vehicles, or might swap out its attacks for a single S6 krak grenade. A minor thing to point out, but with the degree of granularity and explanation we're going to here, I figure it's important to point out.
04-29-14 07:50 PM
Nacho libre
Quote:
Originally Posted by Zion View Post
Splinter Rifles are either SX or S1 as far as I recall. Either way they wouldn't get rerolls against marines
I was meaning the 4+ poison as it means it always wounds on a 4+.
04-29-14 04:23 PM
Zion
Quote:
Originally Posted by Nacho libre View Post
Thats why i love deldar splinter rifles.
Splinter Rifles are either SX or S1 as far as I recall. Either way they wouldn't get rerolls against things like Marines.

Quote:
Originally Posted by Nacho libre View Post
Blight grenades are defence grenades so I think they do something if someone is assaulting you.
Defensive Grenades also give Shrouded from enemies within 8" IIRC. Might want to double check the rulebook on that in case I'm wrong though.
04-29-14 01:25 PM
Nordicus
Quote:
Originally Posted by the_barwn View Post
Ouch...... Thats nasty, where does it state this? in the codex? or the BRB?
The BRB. Specifically, it states under the "poison" special rule, that if the attackers strength is equal to, or higher, than the targets toughness, then you get to re-roll failed to-wound rolls
04-29-14 01:15 PM
the_barwn
Quote:
Originally Posted by Deus Mortis View Post
The other nice thing about poisoned weapons is if you would normally wound said opponent on the stated roll or better (in this case a 4+ or lower) without the poisoned rule, you get to re-roll your 'To Wound' rolls.

So against anything T4 or lower, Plague Marines get re-rolls to wound in combat.
Ouch...... Thats nasty, where does it state this? in the codex? or the BRB?
04-29-14 12:48 PM
Deus Mortis
Plague Marines (knife & Blight Grenades?

The other nice thing about poisoned weapons is if you would normally wound said opponent on the stated roll or better (in this case a 4+ or lower) without the poisoned rule, you get to re-roll your 'To Wound' rolls.

So against anything T4 or lower, Plague Marines get re-rolls to wound in combat.
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