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  Topic Review (Newest First)
04-17-14 06:17 PM
Varakir Have you considered distracting your opponent with cat videos and then 'accidentally' knocking it off the table?
04-17-14 04:52 PM
The Sturk
Quote:
Originally Posted by incinerator950 View Post
I'd suggest flying units. Preferably allied Heldrakes, as it is weak against air.

Unfortunately, this doesn't mean they won't have a dedicated AA unit unless the person is opting to be a bigger dick by having 3 Knights.
The Heldrake won't do much to take down a Knight. It requires 6's to pen it if using Meteoric Descent.
04-17-14 01:47 PM
incinerator950 I'd suggest flying units. Preferably allied Heldrakes, as it is weak against air.

Unfortunately, this doesn't mean they won't have a dedicated AA unit unless the person is opting to be a bigger dick by having 3 Knights.
04-17-14 01:05 PM
jeffersonian000 The thing people seem to miss is that while 1 Knight is fairly easy for a prepared opponent to take down, 3 or more Knights is a different story. Remember, Knight players consider the Apocalyptic Explosion marker upon death to be a feature, not a weakness. Also, a Knight detachment screened by allied Grey Knight PA units will have a huge Warp Quake bubble around them, deterring Deep Strike Alpha attacks.

SJ
04-17-14 01:00 PM
SonofVulkan I'm not completely up to speed with all the rules, but would the bonus from Rending help Slaanesh Daemon princes penetrate the knight. Maybe even a full squad of slaanesh heralds on steeds with greater etherblades?
04-16-14 10:11 PM
Nordicus
Quote:
Originally Posted by The Sturk View Post
Is ignoring it a possibility at all? Just kill off the rest of the opponent while the Knight tackles one unit at a time?
It was a 1250 point game, so it wasn't really an option - It shoots 2 bigblasts and 2 heavy stubbers per turn, so it can do considerable damage if left unchecked.

In the end it turned up a draw - But only due to me covering with my last scoring troops behind a house while he bombarded the entire country.
04-16-14 09:17 PM
The Sturk
Quote:
Originally Posted by Nordicus View Post
Well first try today - Didn't exactly go as expected.

I put a Tzeentch Daemon Prince, with armor, wings and 2 greater gifts on the table, alongside Bel'Akor.

The Daemon Prince gets toast in round 2, as he gets 9 wounds and i roll 5 2's. Allrighty then.
After that, Bel'Akor charges in wiffs 4 of his 6 attacks. Remember that he is hitting on 3's. 1 pen and 1 glance.

The Imperial Knight strikes back, hits once and rolls a 6 - So Bel'Akor is removed from play.

Good game. How swell it is that GW decided to introduce a STR D model into regular games that you cannot exclude as it doesn't require escalation.

Gah.
I think you were on the right path here, just that the dice rolls were not in your favor this game.

Still, I can imagine how frustrating it is facing a STR D weapon, even if it is a CC weapon, in a standard game.

Is ignoring it a possibility at all? Just kill off the rest of the opponent while the Knight tackles one unit at a time?
04-16-14 08:42 PM
Nordicus Well first try today - Didn't exactly go as expected.

I put a Tzeentch Daemon Prince, with armor, wings and 2 greater gifts on the table, alongside Bel'Akor.

The Daemon Prince gets toast in round 2, as he gets 9 wounds and i roll 5 2's. Allrighty then.
After that, Bel'Akor charges in wiffs 4 of his 6 attacks. Remember that he is hitting on 3's. 1 pen and 1 glance.

The Imperial Knight strikes back, hits once and rolls a 6 - So Bel'Akor is removed from play.

Good game. How swell it is that GW decided to introduce a STR D model into regular games that you cannot exclude as it doesn't require escalation.

Gah.
04-16-14 03:41 PM
experiment 626 If the pure Daemon theme is your thing, then you can ally in some Oblits as they have the Daemon rule (meaning you can even hit them with the Grimoire!) and then take your Cultist 'tax' to represent the poor stupid mortals who've gone and unleashed all this hell in the first place.

MoN Oblits require S10 to insta-kill, and can at least open up with some lascannon fire, helping you to strip the shield and open up the other facings to your Flickering Fire/Lash Princes.
04-13-14 07:06 PM
Nordicus
Quote:
Originally Posted by Ryu_Niimura View Post
once you get over the initial "omg it's Escalation, it's OP! Nerf plx!" you'll find there's hundreds of ways to deal with them and your opponent suddenly has to try very hard to keep the bloody things alive.
To be honest, my main problem with the Imperial Knight, is that it is a Escalation unit, that can be used without the Escalation addition to the game. In the campaign we play, I have refued to add Escalation as I think it's ridiculous. But this one is a unit that has STR D weapons and can be brought either way, as it's beyond that addition. But enough about my opinions of the unit.

So to sum it up, the main ways to go about it would be:

1) 2-3 Deamon princes and either smash or Lash it to death.
2) Blobs of Plaguebearers who would glance it to death with Touch of Rust
3) Ally in Helbrutes via CSM and bring them in a formation to melta it.

Well at least it gives me a couple of ways to handle it. The fact that the shield doesn't work in CC is a big up on my early estimations, so it does help alot.

Thanks guys, you're awesome!
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