|Topic Review (Newest First)|
|04-03-14 01:13 PM|
|Jace of Ultramar||Well, the game has been put on hiatus until we get everything put together, were not going to do the scenario half way with something like "Lego counts as" since we both want everything painted and ready to go. The Tarantula platforms are ready to be painted and all that remains is to paint the vehicles like the Talons and the fine details on the Reavers.|
|04-03-14 01:03 PM|
Some friends did a "blackhawk Down" senario with a squad of Space Marine scouts vs Kroot, a downed speeder, meat grinder kroot coming in from randon table edges. and random fly bys by Imperial flyers. Marines had to make it off a short table edge with no less than 1/2 the squad. Scouts could use 3 smoke grandes for a 5+ cover save. Kroot had 4 squads on the board edges at turn 1 with a new squad every turn or they could get a Krootox.
It wasnt pretty... but it was frantic.
|04-02-14 09:05 PM|
Space marines v kroot or gaunts hordes?
|03-24-14 02:00 PM|
|Jace of Ultramar||
The Hoth Scenario
And now, the scenario.
Duration: 6 turns
Chaos objectives: March within 18" of tableside (under the shield). Destroy Shield generator. Secure door objective for base invasion (must be within 6"). Land warlord on table from reserve. Enter base with Warlord.
Marine objectives: Destroy any one Titan. Destroy one unit of scoring chaos units. Slay the warlord. Have one scoring unit until turn 6 to launch evacuation Thunderhawk.
That's it. We set up length wise on the table. There are restrictions per side that go to this tune.
Chaos: No fliers. Must deploy units with backside of base/transport touching table edge. Cannot deepstrike any unit before shield generator is destroyed.
Marines: No scouts. All fliers are skimmers. No unit allowed that uses a Rhino chassis. No Landraider chassis vehicles. Cannot fire at opposing units until it has passed its 18" mark for the shield. Unit must be under the shield to qualify as a legal target.
That's it for now. Lists are forming up to look like the following.
30 Chaos Marines
3 Chaos Reaver Titans
2 Chaos Warhound Titans
And that's just what I know from what I'm told.
60 Space Marines
This should be good.
Please, share thoughts along with C&C.
|03-24-14 12:59 PM|
After thinking for a while I came up with this – haven’t tested it but it might be fun.
Colonial Space Marines
Marine Commander or Captain or Chaplain (Ripley)
Eight Tactical Marines (Colonial Marines) (Auto pass look out sergeant)
7x squads of Hormagaunts (no IB rule)
Hive Tyrant (only melee weapons)
Place a fort in the middle of the table and deep strike Newt (random model with 1W 4T S3+ everything else is -)to the middle of the fort – roll scatter as normal. Deploy Marines from a random table corner and their mission is to reach the fort to find survivors.
One 7x Gaunt squad leaves the fort towards the marines (All gaunts in the game must move straight towards the marines on every movement phase and cannot attack Newt before she joins marines) And another Gaunt squad is deployed from the opposite table edge from which the marines arrived. And every turn 7x gaunts arrive from the same corner.
Once the marines reach the fort and by becoming to base to base contact with the model they find Newt. (Newt joins the squad)After finding Newt roll a D3 and add +2 to the roll if Techmarine is still alive – the result if the amount of turns you have time to get out of the planet before it explodes, to get out you must leave the table from the corner you arrived.
On the next Tyranid player turn he gets to deep strike Hive Tyrant to his chosen location 24” away from the Marines.
Tyranid player wins if the Commander or Newt dies or all Marines die or if the planet explodes before the marines leave the table edge.
Marine player wins if the Commander, Newt and one other model leaves the table in time.
|03-24-14 10:42 AM|
Originally Posted by Kreuger View Post
There's also the old favourite - Starship troopers. Get a load of guard, fight re-sqawning nids till you die. Take turns to play the guard, The winner is the person who lasts the longest.
|03-24-14 08:59 AM|
|The Irish Commissar||Or you xoykd do three hundred using space marines against cultist.|
|03-24-14 07:26 AM|
I could see making a skirmish out of the 'battle of the mounds' in the original Conan the barbarian.
Or the siege at the end of Willow.
You could totally do a "Predator" scenario using Necromunda and a stealth Kroot. Or an Aliens scenario using a burned out spaceport and imperial guards and either genestealers or hormagaunts.
|03-24-14 06:05 AM|
|morfangdakka||Sounds like fun. There are many different senarios. You could do a scene out of Battlefield Los Angeles you could IG or SM going to destroy a Chaos temple. Robot Jox having two big bots beating each other up.|
|03-19-14 04:01 PM|
sounds lots of fun!
a fun scenario could be the Starship Trooper battle where they capture the brain bug: an all infantry & aircraft IG list, pitched against swarms of tyranids in openfield, with the objective, being the brainbug itself, inside a zone mortalis area at the centre of the board (the underground tunnels)
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