Topic Review (Newest First) |
01-11-14 08:10 AM | |
darklove |
Pity that Scything Talons changed to much - I preferred them how they used to be. All the rumours about altered FOC turned out to be false... |
01-10-14 04:41 PM | |
venomlust |
Some more information: http://natfka.blogspot.com/2014/01/a...nid-codex.html |
01-08-14 05:08 PM | |
Mokuren |
Quote:
Originally Posted by MetalHandkerchief
View Post
He managed to write both the worst (Nids) and the most overpowered (Guard) codex in just one year of releases.
As for Guard, it was overpowered in mech edition, but 6e's vehicle nerf actually hurt them a lot. But yes, the point still stands. Quote:
Originally Posted by Gret79
View Post
Consistency is a problem for more than one writer.
Phil Kell - Gave us Eldar (OP!!!!), Chaos Marines (SUCKS!!!!) and Demons (Sucks but now OP?) Jeremy Vetock gave us Tau (OP!!!) and Dark Angels (SUCKS!!!!) The only consistent writer was Mat Ward - who's books consistently rose in power. BA.GK.Necrons. I hope the Nid dex is good. I don't see them on the table often enough. |
01-08-14 05:05 PM | |
Veteran Sergeant |
Quote:
Originally Posted by tu_shan82
making it so that all Space Marines, even those with their own Primarchs, histories, traditions and tactical dogma, aspire to be Ultramarines. I won't name names, I don't think I have to. When I read that I felt like puking, there's no way my Salamanders would ever want to be Ultramareines, and my Dark Angels are probably against the idea even more.
![]() That's not what the 5th Edition Codex, lol. It says they aspire to the teachings of the Codex Astartes. Which, while a bit oddly worded, is true. The Dark Angels are a Codex Chapter. Always have been. Blood Angels. Codex Chapter. Always have been. That section of CSM:5E is just about Codex Chapaters that aren't Ultramarines successors. Why do people get all butthurt about it? The reality is that being a Codex Chapter is a good thing. Graham McNeill's awful novels aside, the Codex is what makes Space Marines so awesome. It's the catch-all book on how to be a Space Marine and fight wars. Again, I know idiots like Graham McNeill took this to mean it had "If A, Then B" instructions on how to fight battles, but that's not how it was ever written before. Guys like Marneus Calgar are supposed to be the greatest tacticians the galaxy has ever seen (Calgar was one of only 2 SCs in 2nd Edition with a Strategy Rating of 6). Doesn't really make sense if you can just read the book and be a better general by knowing what the other guy is going to do, lol. The funnier part about all the Ward-hate for CSM:5E is that most of the fluff in that book is copy/pasted from earlier editions of Codex: Space Marines (most of it right out of 2nd Edition's Codex: Ultramarines by Rick Priestley. You might know him as one of the guys who created the game). Now, I can't speak on the Ward Hate over the Blood Angels/Necrons Bro Fist, and I agree the Newcron Codex is one of the worst fluff abombinations in the history of 40K. But the Codex: Space Marines stuff is ridicustupid. |
01-08-14 03:19 PM | |
Gret79 |
Quote:
Originally Posted by MetalHandkerchief
View Post
He's not a crap writer. Some things seem at least a little creative from him. But his blatant disregard for balance. My god. He managed to write both the worst (Nids) and the most overpowered (Guard) codex in just one year of releases. That kind of inconsistency takes a long time to iron out. And sure, some day I could forgive, but it is still way too fresh in memory and the stink still lingers.
Phil Kell - Gave us Eldar (OP!!!!), Chaos Marines (SUCKS!!!!) and Demons (Sucks but now OP?) Jeremy Vetock gave us Tau (OP!!!) and Dark Angels (SUCKS!!!!) The only consistent writer was Mat Ward - who's books consistently rose in power. BA.GK.Necrons. I hope the Nid dex is good. I don't see them on the table often enough. Edit:OP/Sucks rating system is entirely bollocks and listed like that as thats the way I've seen people respond to previous codex's. All we can do is sod game balance, enjoy the game for what it is and hope when the next 'dex comes out for one of my armies, it'll put me on top of the heap for a bit... ![]() |
01-08-14 02:49 PM | |
MetalHandkerchief |
Quote:
Originally Posted by SilverTabby
View Post
I absolutely hated Mark Harrisons original bloodletters, the ones that looked like dancing dogs back in 3rd - 4th Ed. I despised his space wolf scouts, they were bloody terrible.
Now some of my favourite models are being sculpted by him, and he does fantastic work in plastic. Everyone can learn, improve and fix past mistakes. Yes, some of his previous work sucked. I too had to put up with sub-par codeces. However, given the nature of gamers and the internet, don't you think he's had plenty of incentive to learn from his team-mates like Phil, and maybe improve? There have been substancial changes in Games Dev, don't you think those might have had an impact, like the whole team having a hand in pretty much every book? I do hate it when people see a few bad initial works, and assume they will be shit forever. I was a crap painter once... |
01-08-14 01:33 PM | |
Serpion5 |
Quote:
Originally Posted by tu_shan82
View Post
Besides, nothing Crudace has done will ever come close to Necrons now have individual personalities instead of being soulless automatons, or making it so that all Space Marines, even those with their own Primarchs, histories, traditions and tactical dogma, aspire to be Ultramarines. I won't name names, I don't think I have to. When I read that I felt like puking, there's no way my Salamanders would ever want to be Ultramareines, and my Dark Angels are probably against the idea even more.
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01-08-14 10:03 AM | |
tu_shan82 |
Quote:
Originally Posted by SilverTabby
View Post
I absolutely hated Mark Harrisons original bloodletters, the ones that looked like dancing dogs back in 3rd - 4th Ed. I despised his space wolf scouts, they were bloody terrible.
Now some of my favourite models are being sculpted by him, and he does fantastic work in plastic. Everyone can learn, improve and fix past mistakes. Yes, some of his previous work sucked. I too had to put up with sub-par codeces. However, given the nature of gamers and the internet, don't you think he's had plenty of incentive to learn from his team-mates like Phil, and maybe improve? There have been substancial changes in Games Dev, don't you think those might have had an impact, like the whole team having a hand in pretty much every book? I do hate it when people see a few bad initial works, and assume they will be shit forever. I was a crap painter once... |
01-08-14 09:15 AM | |
SilverTabby |
Quote:
Originally Posted by MetalHandkerchief
View Post
Well that seals it for me. Since I'm not buying anything Cruddace has had his finger in, I guess I can't buy anything anymore.
Now some of my favourite models are being sculpted by him, and he does fantastic work in plastic. Everyone can learn, improve and fix past mistakes. Yes, some of his previous work sucked. I too had to put up with sub-par codeces. However, given the nature of gamers and the internet, don't you think he's had plenty of incentive to learn from his team-mates like Phil, and maybe improve? There have been substancial changes in Games Dev, don't you think those might have had an impact, like the whole team having a hand in pretty much every book? I do hate it when people see a few bad initial works, and assume they will be shit forever. I was a crap painter once... |
01-08-14 05:14 AM | |
Serpion5 |
Quote:
Originally Posted by MetalHandkerchief
View Post
Well that seals it for me. Since I'm not buying anything Cruddace has had his finger in, I guess I can't buy anything anymore.
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