|Topic Review (Newest First)|
|12-17-13 09:13 AM|
|Sethis||We-ell you can play it as AV13 wall, which still works, kinda. Min sized Las/Plas Rback squads for scoring, 6 Preds (I prefer Auto/Las and Dakka Baals) and a Crusader with Hammernators. So the codex is "usable" if not actually good.|
|12-16-13 04:58 PM|
Originally Posted by Sethis View Post
|12-15-13 03:24 PM|
There may well be a gap between the choice available in each of the two systems, inevitable when you consider the completely different mediums of interaction (small cards vs large chunks of plastic and resin), markets (Primary vs Secondary) and game philosophy (minimalism vs expansionist). I'm simply pointing out that the comparison of "Thousands of cards" to "twenty or so units" has potential to be a false comparison since the statement ignores a lot of what the actual games offer.
And I would argue that restricting Riptides and Heldrakes does the exact opposite of "limits options and what lists will show up at any given tournament" because if you did so, suddenly two entire codices become viable as main armies again, namely Grey Knights and Space Wolves.
|12-15-13 03:17 PM|
Originally Posted by Sethis View Post
Your actual choices for your list are just a limited, if not more so, then in Magic.
|12-15-13 09:26 AM|
Originally Posted by Wusword77 View Post
In any given MTG tournament, you are restricted to a selection of cards from the many thousands available (let's assume you're playing Standard Constructed). Some of those may be banned. Most of them will not work in your deck archetype (almost all aggro cards are useless for a control deck, for example), and anywhere between half and two thirds will not fit in because of colour restrictions (with tri-colour being the most you can realistically build a tournament worthy deck from). Of those cards that match both colour and archetype that are currently in Standard, something in the region of 60% of those will be jank that have no place in a tournament deck.
Thus your pool of "potentially useful" cards that you can consider adding to your deck is often in the low tens, rather than hundreds range.
Compare that to the Space Marine codex, which has (at last count) 54 individual units in it, and suddenly the comparison doesn't look so wildly different, especially when you add in the fact that they are Battle Brothers with Blood Angels (41), Space Wolves (33), Dark Angels (34), Imperial Guard (45) and Tau (25) to give a grand total of 232 seperate units (not including upgrade characters like Telion) and that's not even considering Allies of Convenience/Desperation.
Obviously there is some overlap between codices (Tac squads are basically the same, no matter which book they come from) and there are also some terrible units in each codex, but we haven't even looked at Fortifications, Forgeworld or Apocalypse yet.
Therefore, even if some tournaments end up banning certain units (so far we've got a list of, what, 3-4 units and a wargear item?) there are *plenty* still left to choose from.
|12-15-13 07:59 AM|
|12-15-13 04:16 AM|
|Lord_Aaron||Let's try to leave the price complaints for another thread please.|
|12-15-13 01:53 AM|
|Kecyre||No, those are Apple servers hosting it. Even with a cut apple takes it's far more than it should be.|
|12-14-13 03:05 PM|
Also, the digital codexes include the cost of the continued support (IT for the server, cost of server upkeep, the free updates they do instead of charging you for a new one when something changes, ect).
It's all packaged into the costs and thus GW can afford to do it.
|12-14-13 12:13 PM|
Also with the new FW release I don't think 3 Helldrakes are going to be a problem, or Screamer star for that matter
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