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  Topic Review (Newest First)
11-19-13 11:25 AM
bitsandkits
Quote:
Originally Posted by Varakir View Post
I am not Vaz :/

Either option would work for me though.
For feck sake, sorry Varakir im full of the worst cold since the Nurgle said at a infections brain storming session "how about we make this gleen slimey shit that dribbles out of my rectum, run out of peoples nostrils?".



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11-19-13 11:00 AM
Varakir
Quote:
Originally Posted by bitsandkits View Post
I think we all need to stop writing off GW and start writing letters to them telling them how much we would all like a giant Wookie army, im not sure if by giant vaz meant a sizeable force or if indeed he meant giant wookies, because i can see an ATAT sized wookie going toe to toe with the afore mentioned ATAT.
I am not Vaz :/

Either option would work for me though.
11-19-13 10:34 AM
bitsandkits
Quote:
Originally Posted by Varakir View Post
I appreciate all the reasons Star Wars wouldn't work for GW, yet i still want a giant wookiee army

I think we all need to stop writing off GW and start writing letters to them telling them how much we would all like a giant Wookie army, im not sure if by giant varakir meant a sizeable force or if indeed he meant giant wookies, because i can see an ATAT sized wookie going toe to toe with the afore mentioned ATAT.



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11-19-13 08:17 AM
ChaosRedCorsairLord
Quote:
Originally Posted by Varakir View Post
@ChaosRedCorsairLord i saw them playing this on Tabletop a few weeks back, looks really good fun and i might try and convince my mates to have a bash at it. Can you get a decent 4 person game going straight out of the box?
It's a 2 player game, but they do have rules for multiple players per team. The problem is the core box set doesn't have enough models to play a 4 player game. You could either just play a couple quick 2/3 player games to learn the rules, or if you want to play 2v2 games getting 2 copies of the core box set is the way to go (the core set is more cost effective than getting the models separate anyway, plus you get extra dice, tokens and obstacles).

The core box set comes with all the rules, tokens and cards you need to play the game, plus a X-wing miniature and 2 TIE fighter miniatures. The expansion packs add heaps of variety by adding extra ships/pilots and various upgrade cards that can be used with your existing ships.

Also, I would advise ignoring the quick-start rules though. The full game will be simple enough to learn for someone who's played games of 40k.
11-18-13 11:26 PM
Varakir I appreciate all the reasons Star Wars wouldn't work for GW, yet i still want a giant wookiee army

Quote:
Part of why X-wing is so great is the simplicity of it. Games are quick and easy, whilst still retaining the 'tactical feel' of the game. It's just a lot of fun. 100 SP games take 30-60 mins, meaning the games are over before they get boring. You can easily play several games in a row in the time it would take you to play one game of 40k.
@ChaosRedCorsairLord i saw them playing this on Tabletop a few weeks back, looks really good fun and i might try and convince my mates to have a bash at it. Can you get a decent 4 person game going straight out of the box?
11-18-13 11:15 PM
Geist
Quote:
Originally Posted by Jacobite View Post
Not exactly fire and manoeuvre was it! The ground battles in Star Wars tend to have about as much tactical diversity as was used in the 1800's. Stand about 50 meters away and shoot the other lot till one army runs out of men.
Quote:
Originally Posted by bitsandkits View Post
Which makes it ideal for GW ;)
At least 40k has the excuse of cultural and technological regression, in addition to hard-as-fuck armor and swords that can cut through anything, to justify any less-than-ideal tactical decisions. Everyone in Star Wars military battles(at least movie-wise) are pants-on-head stupid.
11-18-13 10:32 PM
bitsandkits
Quote:
Originally Posted by Jacobite View Post
Not exactly fire and manoeuvre was it! The ground battles in Star Wars tend to have about as much tactical diversity as was used in the 1800's. Stand about 50 meters away and shoot the other lot till one army runs out of men.
Which makes it ideal for GW ;)



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11-18-13 08:13 PM
Jacobite
Quote:
Originally Posted by JAMOB View Post
Yeah, dat Naboo battle of Gungans versus droids was just lame. Not to mention that pathetically small battle at the end of the second movie... Or all those battles in the expanded clone wars show!
Not exactly fire and manoeuvre was it! The ground battles in Star Wars tend to have about as much tactical diversity as was used in the 1800's. Stand about 50 meters away and shoot the other lot till one army runs out of men.
11-18-13 08:07 PM
JAMOB
Quote:
Originally Posted by Jacobite View Post
There is also the fact that I don't think a 40k or "army" style system would work well in the Star Wars universe. Skirmish yes, army no.
Yeah, dat Naboo battle of Gungans versus droids was just lame. Not to mention that pathetically small battle at the end of the second movie... Or all those battles in the expanded clone wars show!

I get that it's normally small, but if they made a clone wars game they could easily have it as big a scale as 40k. The only things I would worry about is a) there's only like 2 factions (maybe as much as four or five) and b) that it would be too much like 40kk, but with different major heroes.
11-18-13 07:09 PM
Jacobite One of the issues with Star Wars is that GW would have limited scope to expand and develop the line unlike LOTR. With LOTR/Hobbit they had the films which they were obviously locked into the design for but then once that was done they could expand it into whatever they wanted from the huge amount of other factions present within the lore that while mentioned didn't have a strong identity. In Star Wars however you have so much of the expanded universe which has plotted out to the finest detail, detail which makes the Horus Heresy books look like cliff notes. GW would also have very little ability to come up with new major races for the world that would be easily accepted by the community without it being seen as what it is - GW taking ownership of something.

There is also the fact that I don't think a 40k or "army" style system would work well in the Star Wars universe. Skirmish yes, army no. Star Wars has always been about either A: Space Battles or B: Jedi (individuals fucking up heaps of pretty useless ground troops: droids, storm troops or Sith fucking up clone troopers and rebels) neither of those really work with a system designed around having 60 minis on the board which is where GW would want to go with it to make as much money as they can. It's where LOTR has gone and it's one of the reasons why Specialist Games have fallen by the wayside.
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