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Thread: Popularity of Aliens - Need more Divergence? Reply to Thread
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  Topic Review (Newest First)
09-30-13 08:39 PM
morfangdakka Space marines were one of the first groups that GW created and they were easy to identify with. They were super human guys in bad ass war gear what at is not to like. Other races don't have as well defined places with gw so a lot is left to players and their imagination. Me personally I only play alien races just for the fact that they are not popular. I like the challenge.
09-30-13 07:56 AM
Farseer Darvaleth I guess it's why aliens in popular fiction (say Mass Effect) all look very similar within their own race compared to humans. We can't imagine what aliens would actually look like; the very word alien shows that. More divergence would just make them impossible to keep up with.
09-28-13 02:10 PM
Kreuger Midnight has a lot of it. I addition to fantastical exceptionalism, the other reason Space Marines are so much more popular are that the entire game setting is essentially written from the Space Marine perspective.

And it certainly doesn't hurt that space marines are easily the most iconographic of warhammer 40k armies. From a graphic design perspective they are the most unified and recognizable.
09-28-13 11:02 AM
MidnightSun
Quote:
Originally Posted by Phaeron Setek View Post
If the appeal is "human", then why not make a go of pushing the Imperium as a whole, with emphasis on IG since they are the backbone of almost all human military operations.
Same reason that in every superhero story ever, the hero is outnumbered. If you put yourself into your faction's shoes, it's much more dramatic and appealing to be a Chapter Master than to be a WWI General. Playing as a small, elite group of transhumans is much more heroic than playing as a regiment of shitty blokes, many of whom are assholes, and 90% of whom will die.

Midnight
09-28-13 04:08 AM
Serpion5 I'm one of the few in my area who will play aliens only. Won't touch marines or ig, not even Chaos.

There was a time when I had a full army of each and every xenos race (in a few cases I had several armies worth) and I was happy with that. Once or twice I attempted to build a marine army, lost all interest halfway through (often sooner) and sold the lot.

The one advantage I believe marines have is from a modelling standpoint. They are ridiculously easy to assemble and convert, simplistic to paint and not hard to learn to game with.

I thought it was just me, but most xenos armies just don't seem quite as "user friendly."
09-28-13 03:28 AM
Phaeron Setek The original question was weather or not they would be more popular if they were better represented. I think that if GW took the time to better represent them, with both fluff and rules they would be much more popular.

I am not arguing that with a little creativity you can make almost anything into an original army that counts as XYZ, because you can. What I am saying is that I can't take that army to a tournament, or take it to my FLGS to play without endless questions. And if I went go out on a limb and make my own rules, then I need to get everyone's permission to even put them on the table. I don't feel like putting that much effort into an army that will rarely see table time. And from what I've seen on the table, most gamers in my area aren't willing to do it either.

So, if GW were willing to expand the xenos races like they do marines, I believe there would be far more xenos players.
09-27-13 09:20 PM
neilbatte Spacemarines are easily identifiable as a GW poster child though so why wouldn't they push them for all there worth. Gaurd are easily identifiable as human but so are many other companies sci fi models so maybe they become a bit samey.
I still disagree that the alien races are not well represented though the web is full of people bitching about how great or OP the necron flying circus is or the Tau battlesuit cadre, or DE venom spam and I've seen some awesome armies using different books to represent other races that have only tiny mentions in the books There was a hrud/ ghoul star denizen list on here somewhere a while back.
There is more scope for imaginative armies in the alien race books as the fluff is more sketchy, How many marines in a company or a chapter at full strength ,how many aspect warriors in a aspect lodge I bet most can answer 1 of these questions the other just comes down to personal choice.
You don't even need masses of conversions just imaginative basing and a great paint scheme maybe a few trophies to make a good back story.
09-27-13 06:51 PM
Phaeron Setek
Quote:
Originally Posted by Magpie_Oz View Post
Has anyone entertained the thought that despite all of the short comings that are so obvious to you guys, maybe it's just that the larger GW buying community doesn't actually like the aliens ?

Space Marines and their ilk have a huge appeal that goes far beyond any rubbish about their rules or support or any of that. How many new buyers of armies would even have the slightest notion of those things ?

Space Marines are popular as the are easily identifiable as human and the good guys, new players can relate to them far better than any of the other offerings.
I can see your points. Space Marines are human (sort of, if you discount the insane amount of genetic modification and implantation needed to make a one) and the good guys (again, sort of. Depends on the chapter). But the question then becomes what is the appeal to gamers?

If the appeal is "human", then why not make a go of pushing the Imperium as a whole, with emphasis on IG since they are the backbone of almost all human military operations.

If the option is "the good guys", then then they could push Eldar & Tau, who are usually described as good aliens in the fluff.

IMHO, GW has always pushed space marines way harder than any other army, which is why we have what we have today where the majority of players use (or at least own) space marines. If they wanted to, they could put a fraction of that creativity/time/effort into fluffing up/pushing the xenos races and I think we would see way more variety and many more xenos players.
09-27-13 02:33 PM
Magpie_Oz Has anyone entertained the thought that despite all of the short comings that are so obvious to you guys, maybe it's just that the larger GW buying community doesn't actually like the aliens ?

Space Marines and their ilk have a huge appeal that goes far beyond any rubbish about their rules or support or any of that. How many new buyers of armies would even have the slightest notion of those things ?

Space Marines are popular as the are easily identifiable as human and the good guys, new players can relate to them far better than any of the other offerings.
09-27-13 02:06 PM
MetalHandkerchief
Quote:
Originally Posted by Words_of_Truth View Post
Anyone else think that if alien armies had as much divergence and originality that the space marine legions and chapters do
Are you high? Urien Rakarth lets out more original farts than any Spess Muhreen related anything I've ever seen.

Aliens are less popular because they don't get as many model kits, generally gets rushed rules, and they won't be babied by GW with special codices all the time like SM players do.
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