|Topic Review (Newest First)|
|03-01-13 09:07 PM|
Originally Posted by MadCowCrazy View Post
|03-01-13 06:59 PM|
|jdb200||You know I think it really depends on your imagination and the scenario you're playing. Many guys are correct that a few minutes could be the basis of your entire game based off of real life combat experience, but I'd like to point out two seperate and fairly recent historical examples from modern war that you could use as well. First, the battle of 43 Eastings pitted an armored US Squadron (Battalion) facing an Iraqi Regiment (Brigade). This was literally hundreds of tanks, and armored fighting vehicles that covered several kilometers with the US Squadron almost entirely destroying it's counterparts in approximately 45 minutes from start to finish. The second, is an operation called Arrowhead Ripper, in which a US Stryker Brigade plus and their Iraqi counterparts took back the city of Baqubah, Iraq. This operation took several days/weeks to completely wrap up. For game play it all depends on how you imagine distances and time. A house to house fight could take an extremely long time, whereas an armored battle covering ten times the distance is completed in minutes. Happy Gaming!|
|02-19-13 01:32 PM|
Originally Posted by Archon Dan View Post
The muskets and swords of which you speak are perhaps best illustrated by the Battle of Culloden Moor.
A relatively simple engagement where the Highlanders lined up, got shot at by arty for 20 minutes then charged, broke the line were counter attacked and then broke and fled. That took about 3 hours.
I think is a pretty close analogy to a small game of 40k which follows a similar pattern of advance under fire, close with the enemy then either win or lose the hand to hand.
|02-19-13 01:05 PM|
I would agree with the more extended outlook on how much time it takes. The game could be looked at in a disjointed way. In reality, you don't move then shoot. You may do both at once and the phases are a simplification for rules' sake. Turn 1 would take longer in real life as you move to positions, scout enemy movements and maybe engage in a small firefight. But as the battle progresses and you know where your enemy is things speed up. You no longer need stalk through cover but want to engage at this point. And there we must break from the convention of modern warfare. I mean no disrespect to soldiers but they are not as inclined to fight melee as in historical battles. 40K is more akin to this begone era of muskets and swords. So a pure ranged engagement does take longer but not by much.
Lastly, while those intro videos are awesome they cannot represent turns or phases. As said above the phases are an abstract concept and cannot be applied to real life. You can even see in the second video especially, both sides are moving, shooting and charging simultaneously. But the videos do show the skirmish nature, lasting briefly while other battles could be occurring elsewhere. Remember from history that a single battle could last days with multiple engagements, firefights and lulls occurring over large areas between multiple autonomous regiments, divisions or patrols, etc. A single encounter could be only an hour or several depending on the composition and disposition of those involved.
|02-19-13 12:50 PM|
Originally Posted by stephen.w.langdon View Post
|02-19-13 12:41 PM|
Ok I might be wrong in my thinking with this one as I don't have any rules at hand, and might be thinking of a old edition or even a white dwarf rule somewhere (haven't played regular in a long time so forgive me if I am wrong )
But in some missions can't a game change from Normal (Day) to Night Fight and visa-versa?
If this is the case then we could make the assumption that a battle could last up to several hours in some cases.
|02-19-13 12:17 PM|
Originally Posted by khrone forever View Post
Originally Posted by maelstrom48 View Post
|02-19-13 09:19 AM|
Originally Posted by maelstrom48 View Post
Yeah that sounds about right.
I would like to add that I believe it would also depend on what races are fighting. I don't think a 2000 point fight between Orks and 'nids would last as long as a 2000 point fight between Imperial guard and Tau.
|02-19-13 09:17 AM|
Originally Posted by Insanity View Post
the movement phase dosnt end at 2 mins!
1:33-1:55 shooting / assault
|02-19-13 08:59 AM|
Combat is NOT a quick thing lads.
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