Wargaming Forum and Wargamer Forums - Reply to Topic
40k Tactics Discuss the art of war in the 41st millenium. Exceptional topics will be stickied.

Thread: Terminating Troublesome Traitors Reply to Thread
Title:
Message:
Trackback:
Send Trackbacks to (Separate multiple URLs with spaces) :
Post Icons
You may choose an icon for your message from the following list:
 

Register Now



In order to be able to post messages on the Wargaming Forum and Wargamer Forums forums, you must first register.
Please enter your desired user name, your email address and other required details in the form below.

User Name:
Password
Please enter a password for your user account. Note that passwords are case-sensitive.

Password:


Confirm Password:
Email Address
Please enter a valid email address for yourself.

Email Address:
OR

Log-in










  Additional Options
Miscellaneous Options

  Topic Review (Newest First)
02-13-13 08:43 PM
MidnightSun
Quote:
Originally Posted by lockeF View Post
Well I think it was well worth it. It made for a really nasty fire-base. Not to mention, you could use the frag option to take out those damn cultists. It is just necessary to have a counter-charge unit close by to the line or risk getting taken out by some dedicated CC.
I'm taking Infra-Visors as well, because why not. I need somethng that can do punching, I'm a little short of combat units at the moment.

Midnight
02-13-13 08:18 PM
lockeF
Quote:
Originally Posted by MidnightSun View Post
That's exactly what I've planned for the future, but I need an Aegis Line and some more Devastators before I can actually run it. Perfect Timing + Prescience + Flak Missiles = quick kills.

Midnight

Well I think it was well worth it. It made for a really nasty fire-base. Not to mention, you could use the frag option to take out those damn cultists. It is just necessary to have a counter-charge unit close by to the line or risk getting taken out by some dedicated CC.
02-13-13 06:32 PM
MidnightSun
Quote:
Originally Posted by lockeF View Post
I play against Chaos regularly too., I just tried this the other night (though my opponent ended up not taking fliers), but I used two librarians with divination powers and a force field generator (the thing that gives things within 3 inches a 4++) and two flakk missile devastator squads inside an aegis defense line. A librarian manned a quadgun. One librarian was level 2 and took the primaris power and got the power that let them ignore cover while the other unit just took the primaris. Almost all my missiles were hitting, again no fliers in this list so I was rocking krak missiles, but it was deadly. And that 4++ was there to protect against the baleflamer a bit.

That was at 1500 points, so you may be able to use that set up. Just a thought.
That's exactly what I've planned for the future, but I need an Aegis Line and some more Devastators before I can actually run it. Perfect Timing + Prescience + Flak Missiles = quick kills.

Midnight
02-13-13 02:42 AM
lockeF I play against Chaos regularly too., I just tried this the other night (though my opponent ended up not taking fliers), but I used two librarians with divination powers and a force field generator (the thing that gives things within 3 inches a 4++) and two flakk missile devastator squads inside an aegis defense line. A librarian manned a quadgun. One librarian was level 2 and took the primaris power and got the power that let them ignore cover while the other unit just took the primaris. Almost all my missiles were hitting, again no fliers in this list so I was rocking krak missiles, but it was deadly. And that 4++ was there to protect against the baleflamer a bit.

That was at 1500 points, so you may be able to use that set up. Just a thought.
02-12-13 10:05 PM
spanner94ezekiel
Quote:
Originally Posted by MidnightSun View Post
I would give you rep, but I'm not allowed. That list is so good and so bad at the same time, I love it.
02-12-13 09:30 PM
MidnightSun
Quote:
Originally Posted by spanner94ezekiel View Post
Well clearly you haven't tried my Flakk Missile Supreme:

I would give you rep, but I'm not allowed. That list is so good and so bad at the same time, I love it.

Quote:
Originally Posted by falcoso View Post
Unless he takes a scroll of magnus which he normally does for one of his psykers (but it's the sorcerer I think, and I believe it is only one per army)
Tends not to be an issue due to the even more random nature of the Scrolls than the roll at the beginning of the game. Adding Scrolls to a Daemon Prince with Daemon of Tzeentch, Wings and Power Armour is also heading up into 300pt territory.

Midnight
02-12-13 12:57 AM
Iniquity Just a note on Daemon Princes. They do not have any of the corresponding marks of chaos, so the best he can get is 5++ and only wastes points adding AoDG since it is 5++ as well.
02-11-13 10:55 PM
spanner94ezekiel
Quote:
Originally Posted by MidnightSun View Post
Flak is proving very difficult. I only have the 1 Devastator unit, and as anyone who's played a Heldrake before can tell you, 5 Marines isn't even a minor threat to one no matter what weapons they have. Flak missiles are also pretty awful. One third miss, two thirds of that bounce off armour, a third of that is Jinked, and the remainder will often get eaten by Daemonic Possession. Very, very difficult to shut down.

Well clearly you haven't tried my Flakk Missile Supreme:

02-11-13 10:48 PM
Shadowz-Demon Honestly seems like the best thing to do is to surrender to the unstoppable powers of chaos, but that's just my opinion
02-11-13 06:30 PM
falcoso
Quote:
Originally Posted by MidnightSun View Post
The Tzeentch Prince does use Biomancy, but with only 1 roll (is it 1?) due to being forced to take a shitty Tzeentch power, it's not too troublesome. Iron Arm's the only scary one.
Unless he takes a scroll of magnus which he normally does for one of his psykers (but it's the sorcerer I think, and I believe it is only one per army)
This thread has more than 10 replies. Click here to review the whole thread.

Posting Rules  
You may post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

 
For the best viewing experience please update your browser to Google Chrome