Wargaming Forum and Wargamer Forums - Reply to Topic
Thread: 2000pt Competitive Slaaneshi Army Reply to Thread
Title:
Message:
Trackback:
Send Trackbacks to (Separate multiple URLs with spaces) :
Post Icons
You may choose an icon for your message from the following list:
 

Register Now



In order to be able to post messages on the Wargaming Forum and Wargamer Forums forums, you must first register.
Please enter your desired user name, your email address and other required details in the form below.

User Name:
Password
Please enter a password for your user account. Note that passwords are case-sensitive.

Password:


Confirm Password:
Email Address
Please enter a valid email address for yourself.

Email Address:
OR

Log-in










  Additional Options
Miscellaneous Options

  Topic Review (Newest First)
01-05-13 05:45 PM
Tanrel I run Orks, and I was never really impressed with grots. They're the same idea, except Cultists are a tad bit tougher. I ran into the same problem every time I ran them: It would take a single small unit to walk right through and take their objective. Going to ground is great, and it could save them for a few turns, but they aren't fearless. I'd probably only take them in the minimum squad size, so I can only lose 3 before they have to take a Ld test. Or a small assault unit could destroy them in one turn. I'm not too enthusiastic about Cultists.

As for anti-air, I might try out those havocs. Can getting dakka helbrutes do anything about it? And for Vehicles in general, do Dakka Brutes sound better than close combat Brutes?

That's so ridiculous that a Champion of freaking Noise Marines cannot take a sonic blaster or a blastmaster. That's completely ridiculous.
01-05-13 12:59 PM
dbgoldberg323
Quote:
Originally Posted by Tanrel View Post
Maulerfiends move 12" and ignore terrain. They'll be in people's faces just as quick as the talons or the prince.
Yup! They're actually the fastest walker in the game.

Quote:
Originally Posted by Tanrel View Post
I don't believe I need cultists, they're not good, and easy to kill in small, objecvtive holding groups.
I think you'd be surprised how durable they actually are. They can go to ground, and are usually ignored since the rest of your army has juicier targets.

Quote:
Originally Posted by Tanrel View Post
6-8 vehicles? I don't agree with needing a ton of vehicles. It comes down to needing to play test the list to trim the fat and perfect what I bring.
Yup. I disagree drastically with mynameisgrax. Bring what you need, and don't have an "lots or nothing" mentality about any unit. Lists of all variations work perfectly fine.

Quote:
Originally Posted by Tanrel View Post
I really hadn't thought of flyers, actually. I have no idea what to use to take them down.
Typically you can just sink 100 pts into an Aegis Defense Line with a Quad Gun for decent flyer coverage, but honestly it's really not enough (you could take Flakk Havocs). Unfortunately most armies only have that single option available to them so for some armies that's all they get. Try it out and see what you think.

Quote:
Originally Posted by Tanrel View Post
Interesting about the champion, I'll have to check that out further.
They're absolutely correct. He cannot have a Blastmaster or Sonic Blaster for that matter (but he CAN have a DOOM SIREN!!!!). The entry for Noise Marines clearly lists options available to "Noise Marines" and separate options available to the "Noise Champion".
01-01-13 04:01 PM
Tanrel Maulerfiends move 12" and ignore terrain. They'll be in people's faces just as quick as the talons or the prince. I don't believe I need cultists, they're not good, and easy to kill in small, objective holding groups. 6-8 vehicles? I don't agree with needing a ton of vehicles. It comes down to needing to play test the list to trim the fat and perfect what I bring.

I really hadn't thought of flyers, actually. I have no idea what to use to take them down.

Interesting about the champion, I'll have to check that out further.
01-01-13 06:26 AM
ChaosRedCorsairLord
Quote:
Originally Posted by Tanrel View Post
It says any noise marine can swap out his bolter for a sonic blaster. I figure that includes the champion.
It technically doesn't, but most people will either not know, or not care. Just something to be aware of if you're planning on taking this list to some kind of tournament.
12-31-12 04:42 PM
Krunstal The list looks fun. How do you deal with flyers? You have a flying DP but that is the only thing I see that has a reliable chance of hitting a flyer. Best of luck in your battles.
12-31-12 03:26 PM
mynameisgrax The problems with the list is that the warp talons and daemon prince are faster than everything else, so they'll die quickly, and that there's too few vehicles at 2000 points. At that point level you either want at least 6-8 on the field, or zero.

You either need to rewrite the list to include rhinos for the noise marines (solving both the speed and vehicles problem), or cut out the warp talons and daemon prince and replace them with two more walkers.

In any case, you also really need at least one cheap unit of cultists, for objective grabbing.

Good luck!
12-31-12 01:42 PM
Tanrel It says any noise marine can swap out his bolter for a sonic blaster. I figure that includes the champion. It says the Noise Marine champion MAY take stuff from the other sections, not that he has to.
12-31-12 08:10 AM
ChaosRedCorsairLord And just so you know, a Noise Champion cannot technically take a sonic blaster. It frees up 9pts at least.
12-30-12 12:56 PM
Tanrel Thanks for all the advice. I was trying to figure out what to do with my last batch of points I had left, and all I could really afford was the 2 hellbrutes. But then again, maybe you're right. I'll probably play this list for fun for a while until I get more of a feel for the new Chaos codex.
I thought of another list that would be pretty fun to play involving Typhus and 210 Cultists. I would love to bring that army onto the table just to see my opponents reaction to it.
12-30-12 10:30 AM
Mossy Toes Hmmm. I dunno if I'd call it competitive: 4 AV12 walkers aren't exactly a reliable battle line, especially at 2k points. The Lord doesn't add anything but a handful of lightning claw attacks to a unit brimming over with the same—give him a power fist and the BBoS or something. The Noise Marines and DP should be fun, though, as well as the spamming of GoM.

I can see it being a very enjoyable army to play; not it winning many tourneys as it currently stands, however.

To make it more competitive? Drop the Warp Talons and 4 walkers and add 3 squads of as-large-as-possible Biker squads with 2x melta, MoS and an IoE: T5 FNP, so essentially Plague Marines with t-l bolters and CCW+BP, Relentless, I5, Hammer of Wrath, 12"+ movement... Okay, a lot better than Plague Marines, not scoring, and only a few points more expensive per model. Swap the Lord's jump pack for a bike, obviously.

The problem here: bikes cost $15 each. I'd say get the new Hellstriders for WHF and swap the marauder torsos for CSM ones: instant cavalrybikes for about $6.50 each. It's how I'm making my own bikers, I know (Cold Ones for Khornate, Hellstriders for Slaaneshi, and Chaos Knights and VC Black Knights for Nurglish ones).
This thread has more than 10 replies. Click here to review the whole thread.

Posting Rules  
You may post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

 
For the best viewing experience please update your browser to Google Chrome