|Topic Review (Newest First)|
|08-30-12 07:39 AM|
|khrone forever||to ad to arcanes idea, put 2 LR with termis on the ends of the LRBT line, to keep their AV 12 sides covered|
|08-30-12 01:30 AM|
|Arcane||I would just sit them with an Aegis in front of a wall of Leman Russ and just laugh as your opponent either tries desperately to shoot 6+ 14 front armor tanks or assaults at you and tries to kill 50 4++ models.|
|08-27-12 08:18 AM|
|spanner94ezekiel||Give that blob squad a chaplain and you've suddenly got some combat meanies. Re-rolling hits on the charge and Fearless to boot means you can clear most things with sheer numbers.|
|08-23-12 06:35 AM|
Only using Allies in Apoc games though, as I've done for years, well since Apoc first came to be.
|08-23-12 06:29 AM|
|khrone forever||well, i allready have the models|
|08-23-12 02:36 AM|
|Nave Senrag||Honestly, by the time anyone went out to buy the models for this, made them, and painted them, the new codex would already be along to mess it up.|
|08-21-12 03:46 AM|
|Arcane||Just take Azrael and join him in a huge blob squad. They all suddenly get invul saves and are very tough to kill.|
|08-20-12 10:10 PM|
Dark Angels and Imperial Guard
Advantage 1: Divination is really helpful for those Imperial Guard guns. Cast Prescience on a blob squad and you're golden. Most of the Divination spells are great when used on the Imperial Guard.
Advantage 2: Survivability in the form of the Deathwing. These guys can really help out the fragility of Guardsmen, whilst the Guardsmen offer the ability to cover the tabletop.
Gimmick 1: I thought it'd be awesome to take a Psyker Battle Squad and Ezekiel for Mind Worm. Unless I'm vastly mistaken, that's a 35/36 chance to remove an enemy character from play (unless they get Deny the Witch, obviously). Unfortunately, you have to take Ezekiel for this combo which will only work once in a game, really, and after that he kinda sucks with his shitty basic powers and his MC bolt pistol.
Gimmick 2 (thanks Arcane!): Azrael in a blob squad to give them all 4+ Invulnerable saves and some combat punch, as well as an extra special weapon. I believe his Chapter Banner would also work in this situation, making the Guardsmen a more fearsome prospect. Terminators won't hesitate to charge them, but doubling your Str 3 attacks can definitely deter Wyches, Orks, or other low-armour/low-toughness assault units.