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07-08-12 07:53 PM | |
falcoso |
Quote:
Originally Posted by Da Joka
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And what's wrong with flying up 24" and dropping off a large group of warriors, and then having a flying Annihilation Barge...
On the guard thing, if your opponent takes hydras I would love to watch the look on your face when all the scythes are shot down - however you are still more likely to crash into his units then yours if they are all in the scythes. |
07-07-12 03:14 AM | |
Iron Angel |
Quote:
Originally Posted by MadCowCrazy
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But under Victory Conditions it says that if at any point your opponent has no models on the table they automatically lose..
So a Daemon player who manages to mishap every single unit first turn and have them destroyed or back in reserves auto loses. Putting Lichguards in a flier against Tyranids is a BIG mistake. I put 10 Lichguard with a Lord with most upgrades down turn 2 pretty far up. Got shot by 25 Gargoyles only losing the Lord, but with him went the Rez orb and his 2+ 3++. All the Lichguards died from the assault before they even got to swing. Failed so many saves it's not even funny. He did 17 total wounds on me, 11 were auto wounds from Blinding Venom. I failed enough saves to lose the entire unit of Lichguard. We played 2 games and I lost both horribly, first game I had 2 fliers with 10 Lichguard in each, other game I had 4 fliers with 1 Nightscythe and 3 Doom Scythe. Doom Scythes were nasty as hell but only because I could shoot into assaults with them slaughtering tons of nids. I wanted to try the units under the new rules and vs Nids fliers aren't all that, sure they dont have effective AA but the Necron fliers aren't that scary. |
07-07-12 01:30 AM | |
Da Joka |
Nightscythe Transport rule: TRANSPORT: The Night Scythe has a transport capacity of 15. It can carry jump infantry (each model takes up two points of transport capacity) and Jetbikes (each model takes up three points of transport capacity). If the Night Scythe is destroyed, the embarked unit is not allowed to disembark, but instead enters reserve (when they arrive, they cannot Deep Strike) God forbid they do something to make a unit cool in Apocalypse (outside of formations) where you can take any unit because you god damn well please and stick whatever you want in it. And what's wrong with flying up 24" and dropping off a large group of warriors, and then having a flying Annihilation Barge... |
07-06-12 10:51 PM | |
MadCowCrazy |
Quote:
Originally Posted by Pandora
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Units that have to start in reserves(Flyers or Drop Pods) do not count toward that 50% limit. Also, units embarked in transports that are required to be in reserves also don't count. Seems like Necrons are the new all reserve army.
So a Daemon player who manages to mishap every single unit first turn and have them destroyed or back in reserves auto loses. Putting Lichguards in a flier against Tyranids is a BIG mistake. I put 10 Lichguard with a Lord with most upgrades down turn 2 pretty far up. Got shot by 25 Gargoyles only losing the Lord, but with him went the Rez orb and his 2+ 3++. All the Lichguards died from the assault before they even got to swing. Failed so many saves it's not even funny. He did 17 total wounds on me, 11 were auto wounds from Blinding Venom. I failed enough saves to lose the entire unit of Lichguard. We played 2 games and I lost both horribly, first game I had 2 fliers with 10 Lichguard in each, other game I had 4 fliers with 1 Nightscythe and 3 Doom Scythe. Doom Scythes were nasty as hell but only because I could shoot into assaults with them slaughtering tons of nids. I wanted to try the units under the new rules and vs Nids fliers aren't all that, sure they dont have effective AA but the Necron fliers aren't that scary. |
07-06-12 08:27 PM | |
Pandora |
Quote:
Originally Posted by Majere613
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Quick note- unless I misunderstand your list you only need 3 units of Warriors. A unit in a Dedicated Transport only counts as one unit for this purpose. (p. 124) So your two units of Lychguards are 2 choices, the Overlord and Court are another choice. (Or maybe 2 more choices, don't have the Necron book so not sure on that front.)
Anyway, you have 3, or at most 4 units in Reserve for the purposes of the 50% rule, not 6. |
07-06-12 01:24 PM | |
MadCowCrazy |
Quote:
Originally Posted by Iron Angel
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Monolith can also deep strike and with the new deep strike rules, 1: Skimmers that end a move over enemy models move the minimum distance to not be over enemy models, and 2: deep striking vehicles count as moving. Monolith deep strike immunity is back, even if Monolith IC squishing is not.
Edit: Found it on page 83 If a Skimmer is forced to end its move over friendly or enemy models, move the skimmer the minimum distance so that no models are left underneath it. Hmm, I guess this rule is there to give deep strike mishap immunity as I can't think of any other situation where the skimmer would be FORCED to end over friendly or enemy models? Perhaps via tank shock or something? Quote:
Originally Posted by Majere613
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Quick note- unless I misunderstand your list you only need 3 units of Warriors. A unit in a Dedicated Transport only counts as one unit for this purpose. (p. 124) So your two units of Lychguards are 2 choices, the Overlord and Court are another choice. (Or maybe 2 more choices, don't have the Necron book so not sure on that front.)
Anyway, you have 3, or at most 4 units in Reserve for the purposes of the 50% rule, not 6. I only took 6 units of Warriors to max out the list, not because of reserve rules. Edit: Going to the club now, let let you guys know later how it went ![]() |
07-06-12 01:23 PM | |
Vaz |
Have pity on those facing Elysians. Guard Veteran Squads equipped with multiple Flamers/Plasma and S6 Combi-Las-krak Grenade Launchers, in Flyers armed with a 5" Blast Template and Multi-laser, supported by cheap Deep Striking Multi-meltas, Vendettas, and 150-180pt Flyers equipped with a variety of weapons, from multiple Missile Launchers, to Dual Rocket Pods, to TL Punisher Cannons. Not to mention a Fearless Guard blob squad sitting on an objective. 100% free webcam site! | Awesome chicks and it is absolutely free! | Watch free live sex cam - easy as 1-2-3 |
07-06-12 12:07 PM | |
Gret79 |
Please tell me that the FAQ will have the 'Run Away' beam ![]() |
07-06-12 12:05 PM | |
darklove | Interesting to have a transport that you can't get into at all... Perhaps this will be updated in the revised FAQ for the Invasion Beam. |
07-06-12 12:03 PM | |
Aramoro |
Quote:
Originally Posted by darklove
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Units can move before embarking, right? So it should not be too hard to embark on a Nightscythe even if it is zooming.
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