|Topic Review (Newest First)|
|06-02-11 03:43 PM|
Originally Posted by DeathKlokk View Post
and now back on track the hammer strikes at I4, does "stun" anything T6 or above and auto shakes machines when you hit.. nothing like immobing a tank and getting point blank shot next round cause of no shakes or stuns.. you DO lose one attack.. but best use this guy vrs high T targets or eternals.
Thank you Deathklokk.. that made me laugh.
|06-02-11 01:14 AM|
Doomfists being I1 is debateable. The intention is clear but the rules for DCCWs say "Walkers" which the DK isn't. It will be FAQed.
And for those of you saying it's useless, try finding a reason to equip Digital Weapons on a Brother Champion. Other than to waste 5 pts or "His BFF is a Jokaero".
|06-02-11 12:47 AM|
|Riahn||the reason i take it is that the doomfists are int1 (or so i am lead to beleive) and the hammer is int4. and it looks boss|
|06-01-11 08:38 PM|
Originally Posted by Fallen View Post
|06-01-11 08:18 PM|
|06-01-11 12:14 PM|
|05-31-11 09:27 PM|
|laviathan13089||its better to shake a vehicle and immobilize it than to just one or the other, thunder hammers are excellent for vehicles. and bringing monstous creatures to I 1 is brutal, especially for a keeper of secrets or blood thirster.|
|05-31-11 09:03 PM|
|05-31-11 08:41 PM|
|Flash||Ergo the hammer is pointless, but that's what it does over a doomfist.|
|05-31-11 08:35 PM|
|aboytervigon||With strength 10 the dreadknight auto glances armour 12 so it should already be shaken atleast and also daemonbane on the daemon prince should kill it.|
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