|Topic Review (Newest First)|
|08-15-09 02:47 AM|
Originally Posted by Coffeemug View Post
|08-15-09 02:24 AM|
So now I get flamed because I havent updated my Pofile. I dont play marines. I eat them with bug's or chop them with orks.
I'm just stating how we play at my local GW, and that rule is not some twisted interpetation. We play it like its stated. Im sorry you have a problem with this.
There is no FAQ so we have to play by what is says. I feel it a bit quick to just jump out there and say "Of corse you dont have a problem with it your a marine player".
|08-15-09 12:39 AM|
Originally Posted by Coffeemug View Post
Ignore that part of the post then
|08-14-09 11:20 PM|
I just play the hatches as though they dont exist- they would smash into anything that would block them, possibly destroying it- since they arent part of the vehicle (ie you cant deploy off them or destroy the vehicle by hitting them), they arent scenery or anything else.
If you simply ignore their presence then all the problems disapear (including closed door pods- doors dont exist so you can see right through as normal).
Though once again I think this is a silly case of GW models getting too big and aesthetics taking priority over the actual playing of he game- the idea of having to carry around 7+ pods to make a proper drop pod list is not something that fills me with delight (oh how I miss 2nd ed).
|08-14-09 09:21 PM|
Since common sense is apparently lost so easily by those who 'follow the rules' like Coffeemug amongst Marine players, I can easily foresee modelling some two foot long boarding planks on my wagons and trukks. Hell, even just a pole with a marine helmet would do.
Learn to use your heads people, instead of trying to abuse rulebook wording while conveniently disguising it as 'crazy but hey man it's how it goes'.
|08-14-09 02:21 PM|
|Coffeemug||Drop pod is an open topped vehical. Rules for open topped vehicals state you may disembark from any point of the vehical(not the hull) page 70 Rulebook. Yes this is CRAZY but its the rule's. Thats what I go by.|
|08-13-09 01:50 PM|
Originally Posted by karlhunt View Post
Ultimately it's up to the people who are playing to decide.
I look at it like this:
Drop pod comes down, doors closed.
Drop pod opens doors, any doors that are obstructed stay closed until they can open free of obstruction.
Marines come out of the opened doors, Marines that would have exited a closed door just climb over their harness bit.
Pod stays where it is, all doors open if possible, and shoots.
If an obstruction moves out of the way (infantry, or vehicles next to it), then the doors will open if they can.
People can walk over the doors, as considering it a part of the hull is kinda stupid, and since it's something that can change over time, really stupid.
The only part of this that can really be argued about with this process is whether or not opening the doors is even required.
Obviously someone who glues the doors on can't do anything about it, in which case you just use your imagination.
It is my opinion that all the doors are considered down for LOS purposes, any doors which remain up are ignored.
You can practically always shoot through the Pod itself conferring a save, if the unit behind it is tall enough.
This pretty much means that unless it's elevated, it has to be about the size of a Dreadnought to be visible; of course I don't have the models to reference, but I think that's about accurate.
The Drop Pod for Dreadnoughts is a different matter entirely.
Forge World has a great one available, but obviously that's not really an option for everyone.
For people who just want to use the normal Pod kit, I suggest either doing a conversion, or merely removing the centre part of the inside (how else could you fit a Dreadnought in there?)
This will make it possible to see completely through, although as you're firing THROUGH a model, it'll still confer a cover save.
|08-13-09 01:11 PM|
|karlhunt||My take on it is that if they are going to block los as part of the model then they have to be considdered part of the model for placement and movement reasons. Besides, if your ork EVER tried to run across my access ramp, the machine spirit would close the flaps up and trap you inside untill my storm bolter had you dead!|
|08-13-09 05:47 AM|
|Mud213||I agree with Winterous. The only difference between him and the way we play is that before the game we decide if the doors will be open or closed for LOS purposes.|
|08-10-09 03:02 PM|
I would play it like this:
The doors don't exist for rules purposes, except blocking LOS.
When the Drop Pod comes down, you lower the doors if possible, if you can't then you do it when you can (when a model in the way moves).
After they're down they're treated as clear terrain, but block LOS.
If you can't put them down at all, then you ignore them for LOS purposes, as you should always be able to see through the empty pod.
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