|Topic Review (Newest First)|
|02-27-09 03:44 PM|
The initiative is how they playbalanced a SIX POINT unit. Orks are AMAZING in CC, possibly the best in the game with a thirty-wound powerklaw that strikes three times in combat(Stupid imo)
They're leadership(Fearless) until you get them down to ten orks(very rare to do this to all squads).
Templar have no problem because we kill so many of the poor bastards at I4, a regular space marine just gets trounced.
|02-27-09 09:13 AM|
|Oodles||Yay my forums started a debate lol!!! Flame people!! FLAME!!!!!!!!!! hahaha. Ne ways,change chapter name due to there already being a sons of orar. Now it is Hand of Orar|
|02-27-09 06:31 AM|
Originally Posted by Katie Drake View Post
Yes however I3 is still dismal compared to mightier enemies such as the crusader squads I mentioned before. But Orks can do very well in CC when it comes to fighting weaker enemies such as Imperial guard (unless they have taken the "Hardened Fighters" or "Preferred Enemy" regimental doctrine) or Tau (especially Tau)
BTW, your signature Katie Drake = Hilarious
|02-27-09 05:48 AM|
You are correct in that large Templar Crusader Squads are able to trounce them in close combat fairly easily though. This isn't because Orks are bad troops, but because Crusader Squads get so many attacks (in large part due to the number of models in each squad) at a higher I than the Orks that only a few greenskins ever survive to make their attacks.
|02-27-09 04:51 AM|
Originally Posted by LordWaffles View Post
What in the name of Rogal Dorn are you talking about? Orks have crap characteristics when it comes to CC. Unless there are special rules in the codex I have not seen. Other than that the average Ork initiative is only "2" and the average LD is "7". I could imagine with characteristics like those, you could send them running home to momma easily when pitted against units such as BT Intitiates and Neophytes or BT CC Termies.
|02-27-09 04:10 AM|
|Oodles||Lol! at the last post! Thanks heaps guys and you are correct. I have purchased the SM codex and will be form my army from that. I have read through some of the "Famous Battles" of the Ultramarines and have made a Background Fluff story behind my army. Why the are painted they way they are and Chapter Master Origin and name along with Captain's Name and Origin. I'm quite happy with and will be posting it under the Fluff section. It will be called Sons of Orar. Feel free to read it and let me know what you think and correct any clashes I have made. There are bound to be some lol. Thanks again for your advice and help. And sorry for comparing Black Templars tactics to Orks. Lol|
|02-27-09 12:12 AM|
I've only had one guy complain(the exact wording was "Terrible player and sportsmen") to which I responded "Hahah...you're a dick."
Paint the army whatever scheme you want. Please don't paint them purple though, that's all I ask.
|02-26-09 03:14 AM|
Originally Posted by Marshal Balian View Post
I have seen a gray, urban camo Black Templars army. Terribly painted, disgusting at best. Not to mention an insult to the whole chapter.
|02-26-09 02:51 AM|
Originally Posted by Oodles View Post
A Black Templar army is built around a Crusade. They do not conform to a standard codex chapter of 1000 battle brothers per chapter. They fight in a crusade led by a castellan or a marshal. They do not fight in tactical squads with a sergeant in charge. Veterans(or sergeants) are gathered up by the Marshal and inducted into the sword breatheran. They still believe in purging the universe of the heretic, the mutant, and the alien. As marines were doing during the great crusades with the emperor.
Black Templars believe that combat should be handled up close and personnal(it is more honorable to fight and die in close combat). They do not have scouts(at all). They have a neophyte(same as a scout) in which an Initiate chooses to take and train until he deems him worthy to be a Black templar Initiate(kind of like a knight with a squire). Black Templars have absolutely no Devastator squads and only have a predator and a Land raider as heavy support.
My personnal feelings on the Black Templar color scheme is to stick with the Black and white. Black Templars are considered Zealots among Zealots(other marine chapters). To paint the purple would be an insult at best. But that is my personnal feelings on it. Black Templar fluff is pretty straight forward.
Again for the type of army you are looking for to add in all of the fluff and fight the way you want to fight The standard codex and space marines are what you want.
|02-26-09 12:14 AM|
Originally Posted by Oodles View Post
When it comes to fluff, Black Templars are pretty straight forward, please anybody else correct me if Im wrong, but doesnt a Black templar army have to be painted black+white with the maltese cross in order to be used in game?
Anyway Black Templars have no official fluff other than its codex and many stories and literature that include them in it.
Some more advice to you would be if your new to the wh40k hobby, then I would recommend that you start with normal space marines that follow the normal codex astartes and paint them whatever colors you want because there are innumerable chapters of Space marines and any "made up" chapter is fine.
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