Wargaming Forum and Wargamer Forums - Reply to Topic
Warhammer Fluff Discuss GW background material here. All those bits in the Armybook that aren't stat blocks or special rules. Post your custom character/army background in our Homebrew Fluff subforum!

Thread: Dwarven blackpowder fluff. Reply to Thread
Send Trackbacks to (Separate multiple URLs with spaces) :
Post Icons
You may choose an icon for your message from the following list:

Register Now

In order to be able to post messages on the Wargaming Forum and Wargamer Forums forums, you must first register.
Please enter your desired user name, your email address and other required details in the form below.

User Name:
Please enter a password for your user account. Note that passwords are case-sensitive.


Confirm Password:
Email Address
Please enter a valid email address for yourself.

Email Address:


  Additional Options
Miscellaneous Options

  Topic Review (Newest First)
02-13-09 01:46 AM
Originally Posted by Trigger View Post
Just use miners to make up for your lack of mobility. No cannon does free up lots of lovely special slots.
I agree. the problem with any dwarf army is that its very slow and unmobile force. it takes half the game to get to the other side. i myself am actually thinking about doing one. the black powder idea isn't bad. But i would highly encourage you to use crossbowmen and bolt throwers as well. the fact that you can use 2 of them as one choice is awesome. miners i think, are a must. very mobile and really annoy the enemy
good luck with the dwarf army man
07-27-08 08:09 PM
Honking_Elephant I think one other solution, that we touched upon, was if you are indeed gonna be having them as a small sea port, then black powder would be shunned cos if it gets wet it useless, so, for reliabilty, they are going around scewering people with bolts and bolt throwers. You could combine this with some of the options as well, but it is up to ye of course.
07-12-08 09:58 PM
beenburned Haha yeah this is great stuff, and I appreciate this, and all your awesome ideas. It's really helping me as I'm completely new to the whole fantasy side of warhammer, but this is definitely helping me along.

I've been coming up with draft army lists for a few days now, as well as sorting out my fluff. I'll post my final list with fluff at some point, but yeah thanks very much guys
07-12-08 08:00 PM
Red Orc Nice one.

Yeah, I was thinking of Barak Varr too. I like their semi-steampunk kinda vibe (I would love to see Barak Varr Squats in steam-rockets for 40k!). I think it's transferable to any hold really, you just need a reason.

I think it's easier to come up with a fluff justification why not to take something, rather than a reason for taking it.

Perhaps, 300 years ago, the lord of this particular hold was killed by an exploding cannon - since then, Black Powder weapons have been banned; or maybe they're tunnel fighters and they've found flame cannons to be more useful in confined spaces; or maybe they don't want the noise of the Black Powder weapons bringing down unsafe tunnels; or...

:hoping this is helping cyclops:
07-12-08 01:12 PM
Trigger Or just say your dwarfs are from a hold connected to Barak Varr and that powder weapons would be too unreliable if they were called to go to sea. Very Dwarf-like!
07-12-08 12:39 PM
Red Orc Black powder weapons are basically a form of explosive, which to me connects with mining - blasting charges and whatnot. The way I think it worked, was that some inventive (but mad) engineer started thinking about directional blasts... "I wonder what happens if we put a blasting charge in a metal tube?" and there's your first black powder weapon.

But if the hold's engineers were more into crazy contraptions and steam parts, things that fire gouts of flame etc, it could be because the hold traditions are more to do with high-temperature metalwork, ore processing or whatever, rather than getting the raw stuff out of the ground.

They might even look down (hard for a dwarf) on other dwarfs, considering themselves artists and craftsmen sorry craftsdwarfs as opposed to the grubby and thick mining dwarves.

Just a thought. Use it if you like it, don't if you don't!

:fluffy cyclops:
07-11-08 10:16 PM
Trigger Just use miners to make up for your lack of mobility. No cannon does free up lots of lovely special slots.
07-10-08 09:53 PM
Pariah Well, on a fluff note. The gyrocopter would not be able to do bombing runs, so you lose half its tactics. But again, I think I'm out-dated. The copter is steam powered, and so a lack of black-powder is not a concern.
07-10-08 09:08 PM
beenburned Thanks for the reply.

The main reason I'm asking is at the moment, the only other army I'm going to be able to fight is a dark elf one, and I feel the mobility of the gyrocopter would be pretty handy, but yeah, I like my fluff in general.

I think I'll justify it to myself by, as you said, taking a master engineer and fashion some wonderful story about how this madcap engineer got together with a very tradition bound army.
07-10-08 08:27 PM
Snorri O'dubhda Well as far as dwarfs shunnig black powder it is quite easily explained in dwarven fluff. Dwarves are very stubborn and some are so much so that they will only use the traditional way and as such still distrust black powder and feel it is less reliable than the centuries old solutions of crossbow and grudge throwers.
As for the more modern contraptions you want to add, it can be explained by the fact that although the lord is very traditional, he may have been joined by a very inventive engineer that has brought along his invensions. However, in a game with the modern weaponry the traditional theme wont be very noticable and as such it will just look like a force with out cannon.
But as far as army make up, it is completly up to you, and you can use anything that fits your style of play.
Good look with dwarfs.
This thread has more than 10 replies. Click here to review the whole thread.

Posting Rules  
You may post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

For the best viewing experience please update your browser to Google Chrome