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post #11 of 18 (permalink) Old 01-20-11, 08:38 PM
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post #12 of 18 (permalink) Old 01-20-11, 08:45 PM Thread Starter
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Originally Posted by Zodd View Post
Green Stuff is tecnically easy to use, but difficult to get right, at least to me. Probably because i am not the greatest sculpter around.

But i would like to see a Nurgle DP, that is not the "bloated" version. I don't think that it always have to mimic Father Nurgle. The plastic DP with some thinkets and damage as B&K suggested and a painting scheme with rusty weapons and armour, decayed skin, horns, marks of nurgle in different shapes and not least of all; Nurglings.

And with a base fitting to the DP decayed weapons, armour etc. from different races,again with the resident nurgling, i think you would end up with a DP, worthy the gaze of the Great Unclean One.
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The metal nurgle dp is still availible, its also probably the best dp ever released
I hate working with metal lol, although it does look very cool.

The only metal mini's I'll have in my army are Fateweaver and Skulltaker on a Chariot and thats it! Lol.


Zodd, you've inspired me. To heck with green stuff. I was on the fence to begin with as I'm not that great at modelling / painting, so I'd rather just stick with learning to paint, ink and highlight better, before going crazy with the silly putty.

The old Death Guard Armour scheme, using the Sword instead of a Man Reaper, and just avoiding those sterotypes will be the name of the game.


I promise I'll post pictures when I get it done!!!
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post #13 of 18 (permalink) Old 01-20-11, 09:29 PM
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i think it was a post here at Heresy somewhere....but someone used small patches of sand for his nurgly conversions, that quite convincingly looked like little boils and diseased skin when all painted up...bigger boils and pustules are very easy with green stuff...just roll little balls of diffrent sizes and apply to the model (in clumps of three)...give it a nice coat of glue and after it dries the area where the ball meets the model will actually look "raised" instead of just a ball stuck onto it (ive tried this to Nurglfy my Death Guard Vindi and it turned out pretty sweet)...good luck!!



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post #14 of 18 (permalink) Old 01-21-11, 01:00 PM
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never thought of that might have to try it sometime

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post #15 of 18 (permalink) Old 01-21-11, 02:09 PM
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if you're kit bashing it might be worth looking at the other large weapons available out there so its not too generic. I'd suggest the giant and that sort of thing as they're around the right scale and are more chaosey - the large part of a ruined imperial shrine on a chain comes to mind.

As to not green stuffing, think about other plagues, poxes and the like - what else might he look like. If you could do an emachiated cadaver/zombie paint scheme with pale flesh, bruises and the like that might be quite cool. I'd work out which head to use beofre hand as the grinning idiot is just pap in my book.

In addition to all of that - the cutting and pitting of armour is a great idea...although i would go so far as to work in some modeling - there's a great tutorial for doing muscle work in a privateer press article - will see if I can find the link.

-O
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post #16 of 18 (permalink) Old 01-21-11, 02:43 PM
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found it!

Really like this tutorial and think it could be applied really nicely to this...in fact I may just have to make me one...although I'm still not 100% on which head to use...

-O
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post #17 of 18 (permalink) Old 01-21-11, 03:57 PM
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that is a great article

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post #18 of 18 (permalink) Old 01-21-11, 09:19 PM
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Have you considered the new Skaven hellpit abomination. Its pretty fat and nurgle like. It has all these extra bits than can be used or not. It would make a good base from where to add things on and saving you having to sculpt the main base which can be the hardest thing. Only thing is that it might be too big.

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