Last night's game:
First time I used those new houses, still a little WIP, but I think they work great. As it was my friend's first game and due to the fact how first and second floors can be a little detriment to the playability we just said that the houses were not to be entered. Still was an excellent game. Lots of terrain, snipers weren't too almighty, but still managed to do their job well by controlling relatively large areas.
The "lists" used were a regular Soviet rifle squad plus a Commissar, an LMG assistant and a Sniper. The German Grenadier squad got two G43 semi-automatic rifles, an LMG assistant, a Medic and a Sniper. The scenario played was Scenario 1: Recon. We we didn't have a building to take in the middle of the table we decided that the little horse cart has some important intelligence hidden in that blanket. The table used is 1x1.5 metres.
We rolled for who would play which side, I got the Soviets, my friend played the Germans. The German Sniper was set up very close to the mission objective (no biggie as you'd only have to hold it by the end of the 8th turn). My own sniper sat behind a tree on a little hill, overlooking the right flank. He had three buddies with him just in case the germans tried a flank attack there. The rest of my guys (3 riflemen, Sergeant and Commissar) were set up as a group on the left flank along with the LMG gunner and assistant in tow for supporting fire.
While I rolled rather badly on initiative rolls at the beginning of the turn I was more lucky in rolls for who to react first in reaction chains. Firing was rather even. At one point the Germans abandoned their cover and three of them rushed out from behind woods on the left flank to fire at my guys who at the time were sitting in a small cultivated field (both of which I'd cut out just prior to the game). They managed to wound one rifleman and lateron my Commissar, but in turn two of the Germans were killed and one was wounded. Cover is oh so important in this game.
In the end my Soviets had taken one casualty (the MG gunner of all), the Germans took four casualties, reaching their break point and (after a bunch of unlucky morale checks) another four took off, only leaving the Corporal and the Sergeant on the board. In their own personal Götterdämmerung they stormed out of cover, firing their MP40s, but swiftly were wounded and captured.
Good game, fun was had by both sides. Including rules explanations and such, the game took about three hours.