They made Elysians. Insta-cool. How can you not like Elysians?
Then again you play Eldar, and the piece of shit that Talima Fox pulled out of her arse was just embarrassing, even if the rules were semi-decent for the Corsair List.
And yes, the list is in IA10, Badab 2.
Biggest differences -
Siege Master - Captain (Captain + Rhino in cost), A-Armour, Signum, Reroll Reserves, One unit gains Tank Hunter/Furious Charge, His Command Squad can take a Prometheus, cannot take Bike/Jump Pack.
All other HQ's cannot take a Bike (although you CAN take Kor'sarro Khan, and give him Moondrakken, allowing bikes as troops).
Drop Pods are not available as Dedicated Transport.
Dreadnought Siege Talons - 3 Siege Dreads/Ironclads available as troops, but are individual units (at least they're not squadrons, but GF versus Kill Points). Can take a single talon for every other troop choice.
Tac Squads can take Siege Mantlets, rerolling armour saves versus shooting, at the expense of transport, running, and sweeping advance. Just had an idea of using Culln to get Feel No Pain, Rerollable Armour Saves versus shooting attacks.
Siege Assault Squads - 10 man squad, Troops, Infantry, BP+CCW, special weapons option for PWeapons, can take combat shields and melta bombs, reroll sweeping advance, can take one of the 3 codex Land Raiders, but no other transport.
Caestus Assault Ram as Fast Attack.
Predator Squadrons - 1-3 Preds, Destructor/Annihilator, in squadron.
Whirlwind Squadrons - 1-3 Whirlwinds, in a squadron, can mix missile types.
Vindicator Squadrons - 1-3 Vindi's in a squadron
LR Achilles - cracks shit open like a pregnant pitbull looking for chocolate and cheese.
LR Helios - 6 Man Transport LR with Whirlwind Turret and TL Las.
It's fairly awesome for a siege army (like the Minotaurs), but doesn't really represent the armoured spearheads for Aurora.
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