Well, had a very enjoyable evening of Malifaux tonight at the FLGS. Me, my wife and a couple of friends are all getting into it together which is nice. We're starting to understand it now and are coming to grips with how our crews work.
I must say, I do love the playstyle of the Ortega crew: I think they are very beginner friendly and a really good way to get to grips with the rules.
Their 'Companion' rule is cool because you can 'daisy chain' and activate another member directly after the first, as long as they are within 6". Also Perdita the master can move 8" towards any friendly model in exchange for getting rid of a card in your hand.
So what I am noticing is that it's best to get someone like Santiago Ortega who has 'Hard to Kill' to go ahead of everyone else and then Perdita can use the 8" move to get into a good position to assist. Santiago also gets more powerful the more the enemy damages him which is a nice bonus!
It's loads and loads of fun thinking about how to combine all of them effectively. All their weapons and attacks are pretty straight forward too with most of them bringing the same weapon: The Peacebringer: SH6 and Range 12" (exception here is that Pedrita's is 14" and SH7). But Papa Loco and Nino Ortega are very unique and bring some extra flavour. Papa throws dynamite and is better in melee than the rest and has some pretty crazy special rules (e.g if you kill him he drops all his dynamite and it explodes over everyone friend or foe nearby!), while Nino Ortega can infiltrate and has a unique shooting attack. I am finding it's best to keep Papa Loco isolated with maybe 1 other person (maybe Francisco Ortega) because he has a habit of dropping dynamite when failing to hit/damage that can hurt the rest of the crew members.
Next week we will be playing again but the peeps at the FLGS will be helping us look at the more complex rules such as the upgrades you can buy and how to use soulstones.
Very cool game :-)