3000 Point Lizard powerhouse - Page 2 - Wargaming Forum and Wargamer Forums
Reply
 
LinkBack Thread Tools Display Modes
post #11 of 25 (permalink) Old 08-22-10, 02:59 AM
Senior Member
 
NagashKhemmler's Avatar
NagashKhemmler's Flag is: Australia
 
Join Date: Apr 2009
Location: Adelaide, Australia
Posts: 630
Reputation: 1
Default

Quote:
Originally Posted by Tim/Steve View Post
LOL, thats a crock is ever there was one- a massive dragon only has enough volatile chemicals in its throat to 'breathe' once, but sallies have an unlimitted supply.

Yeah, makes them pretty good in that case... but I would print out the FAQ and take it with you, no-one will believe that they keep burning otherwise. I still wouldnt take more then 2 units of them though; it'll be too hard to mnanouver more hten that to attack decently.
It is stupid given the price tag on dragons. 300+ points with one breathe weapon, esp given the amount of nasty ranged stuff that can really ruin their day...
NagashKhemmler is offline  
Sponsored Links
Advertisement
 
post #12 of 25 (permalink) Old 08-22-10, 10:28 AM
Member
Jack96's Flag is: Ireland
 
Join Date: Apr 2010
Location: Dublin, Ireland
Posts: 97
Reputation: 1
Default

PIT OF SHADES it'll take out 15 saurus at a time and a slann or 2
Jack96 is offline  
post #13 of 25 (permalink) Old 08-22-10, 10:47 AM Thread Starter
Senior Member
 
Whizzwang's Avatar
Whizzwang's Flag is: United Kingdom
 
Join Date: Dec 2008
Location: Staffordshire
Posts: 825
Reputation: 1
Default

Quote:
Originally Posted by Jack96 View Post
PIT OF SHADES it'll take out 15 saurus at a time and a slann or 2
not when you can't force an irresistable it won't.


As for the breath attack.

Salamanders are only S3 breath weapons whereas Dragons are S5+. Sallies also cannot use their weapon in combat for a free 2D6 hits that count towards combat res. They also don't get Thunderstomp.

A dragon has movement 20", a MUCH better statline all round, in combat gets a stupid number of attacks, 2D6 hits from breath, hits from a tricked out rider, AND a thunderstomp.

Comparing both based entirely on how they use their breath attack is quite frankly illinformed and ridiculous.




The Infernal Council of the Lord of Nine Tzeentch C:SM Project Log

Last edited by Whizzwang; 08-22-10 at 10:50 AM.
Whizzwang is offline  
 
post #14 of 25 (permalink) Old 08-22-10, 12:58 PM
Vaz
Senior Member
 
Vaz's Avatar
Vaz's Flag is: United Kingdom
 
Join Date: Mar 2008
Location: Manchester, UK.
Posts: 12,830
Reputation: 79
Default

Tricked Out Rider usually costs Double that Value though.

On the other hand - Galrauch is a dream come true. 3 Breath Attacks, thank you kindly. Shame he's worse than a Star Dragon, for which I'll be more than happy to see him upgraded, thank you very much.



100% free webcam site! | Awesome chicks and it is absolutely free! | Watch free live sex cam - easy as 1-2-3

Quote:
Originally Posted by Bindi Baji View Post
It's not a black and white question really, there are different shades of anal probing,
a rectum spectrum, if you will
Vaz is offline  
post #15 of 25 (permalink) Old 08-28-10, 11:43 AM
Senior Member
 
VeronaKid's Avatar
VeronaKid's Flag is: USA
 
Join Date: Jan 2010
Posts: 147
Reputation: 1
Default

Whizzwang-

You played this build against any dwarf or empire gunline-type armies yet? While it looks like a really scary army, particularly against several specific armies (beloved HE's included), I would think it might have some trouble against ranged weaponry. I mean, if the opponent ALSO had the ability to castle-up, you'd be hard-pressed to make it across the table to engage cannons, mortars, etc. And that's the last place you'd want the froggies, anyway.

Just curious. Nice job breaking an army in 8th already.
VeronaKid is offline  
post #16 of 25 (permalink) Old 08-28-10, 11:58 AM Thread Starter
Senior Member
 
Whizzwang's Avatar
Whizzwang's Flag is: United Kingdom
 
Join Date: Dec 2008
Location: Staffordshire
Posts: 825
Reputation: 1
Default

Vs Gunline is a hard match.

I'm curently 4 for 1 against gunlines in my favour.

You have to play it a lot more offensively and steam across the table with the sallies and stegs. The Saurus block is pretty damn resilient so unless they pour everything into destroying it, you're pretty safe for a few turns. It basically comes down to, how fast can I rip your leadership off you and start burning you with the sallies.

That being said, very few people have realised the insane power of mortars compared to cannons and I haven't faced a fully laid out mortar force yet... can't say as I'm looking forward to it either, I expect to lose rather quickly against that one.




The Infernal Council of the Lord of Nine Tzeentch C:SM Project Log
Whizzwang is offline  
post #17 of 25 (permalink) Old 09-02-10, 06:03 AM
Junior Member
 
Darkness007's Avatar
 
Join Date: Sep 2009
Location: United States
Posts: 24
Reputation: 1
Default

It seems to me that giving both Slann the same lore is something of a waste. While being able to cast a hex twice is nice, I’d think that you’d be able to get a lot more by gaining access to more spells. For example, using the lore of life and the lore of light together would allow you to cast earthblood, awakening of wood, flesh to stone, throne of vines, shield of thorns, the speed of light and Birona’s Timewarp all in the same turn due to their low casting costs (which allows to capitalize on your rumination). Sure they’ll counter some of it, but you can be sure getting off some excellent augments. Seeing as your fairly determined to play a single large unit of Saurus, I think it may make more sense to use augment spells rather than hex spells (after all, if you only have one unit, giving them +4 T is just as good as giving every enemy unit -4 S (apart from the armour piercing bit) and it’s a hell of a lot easier to cast a single defensive spell on the unit you want to protect than to cast hexes on every enemy unit in charge range). However, if its working for you, you probably don’t need to change it.

Despite their infinite wisdom and intricate knowledge of magic, the old ones failed to foresee the purple sun of Xereus.
Darkness007 is offline  
post #18 of 25 (permalink) Old 09-02-10, 06:39 AM
Senior Member
 
Crimzzen's Avatar
Crimzzen's Flag is: Canada
 
Join Date: Jul 2008
Location: Canada
Posts: 1,645
Reputation: 3
Default

A couple problems I see off the top of my head from other common cheesy builds.

What do you do against teclis or anything with book of Hoeth and purple sun? What do you do against anything power scrolled?

I don't see how this could stand up to a dwarf artillery line /w Thorek slowing everything down or an empire artillery spam with mass warrior priests/arch lector/lvl 4 wizard (waaaay too many dispel dice). Even something as simple as a steam tank can throw a nasty wrench into your list as even the stegs will need 6s to wound.

It definitely seems like a nasty glass cannon but your bound to run into the stuff I mentioned above.

The dual frog cannon its an interesting idea, I just think there are better 1 trick pony lists out there.

Allouttabubblegum? - 40K Blog - contains batreps, tactics, and all my work including past and present! Sign up today!
Crimzzen is offline  
post #19 of 25 (permalink) Old 09-02-10, 12:47 PM
Vaz
Senior Member
 
Vaz's Avatar
Vaz's Flag is: United Kingdom
 
Join Date: Mar 2008
Location: Manchester, UK.
Posts: 12,830
Reputation: 79
Default

Quote:
Originally Posted by Whizzwang View Post
Vs Gunline is a hard match.

I'm curently 4 for 1 against gunlines in my favour.

You have to play it a lot more offensively and steam across the table with the sallies and stegs. The Saurus block is pretty damn resilient so unless they pour everything into destroying it, you're pretty safe for a few turns. It basically comes down to, how fast can I rip your leadership off you and start burning you with the sallies.

That being said, very few people have realised the insane power of mortars compared to cannons and I haven't faced a fully laid out mortar force yet... can't say as I'm looking forward to it either, I expect to lose rather quickly against that one.
I always take Cannons to take out some retarded things like the Casket of Souls, Slaanesh Giants, Screaming Bells, and Ward Saveless Flying Monsters. There's nothing else in the army which is as effective - and now that there's no competition for special slots, I can take all 6/8 artillery weapons.

On the other hand, I now never bother with Hellblasters. Too random, whereas Helstorms and Mortars just tear apart hordes.



100% free webcam site! | Awesome chicks and it is absolutely free! | Watch free live sex cam - easy as 1-2-3

Quote:
Originally Posted by Bindi Baji View Post
It's not a black and white question really, there are different shades of anal probing,
a rectum spectrum, if you will
Vaz is offline  
post #20 of 25 (permalink) Old 09-02-10, 01:01 PM Thread Starter
Senior Member
 
Whizzwang's Avatar
Whizzwang's Flag is: United Kingdom
 
Join Date: Dec 2008
Location: Staffordshire
Posts: 825
Reputation: 1
Default

Quote:
Originally Posted by Crimzzen View Post

What do you do against teclis or anything with book of Hoeth and purple sun?
tell him to rol 2d6-toughness wounds and laugh as he shrivels up




The Infernal Council of the Lord of Nine Tzeentch C:SM Project Log
Whizzwang is offline  
Reply

  Lower Navigation
Go Back   Wargaming Forum and Wargamer Forums > Warhammer Fantasy Battles & Age of Sigmar > Warhammer Armylists > Lizardmen Army Lists

Quick Reply
Message:
Options

Register Now



In order to be able to post messages on the Wargaming Forum and Wargamer Forums forums, you must first register.
Please enter your desired user name, your email address and other required details in the form below.

User Name:
Password
Please enter a password for your user account. Note that passwords are case-sensitive.

Password:


Confirm Password:
Email Address
Please enter a valid email address for yourself.

Email Address:
OR

Log-in










Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page
Display Modes
Linear Mode Linear Mode



Posting Rules  
You may post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

 
For the best viewing experience please update your browser to Google Chrome