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post #1 of 5 (permalink) Old 04-11-09, 02:37 PM Thread Starter
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Default 2000 Point. LIZARDMEN please comment

Please comment with all thoughts.

Slann-Mage Priest
-Sun Standard
-The Becalming Cognitation (enemy wizards discard 6's)
-The Focused Runination (free power dice)

Skink Priest
-Level 2
-Engine of the Gods
-Dispel Scroll

18 Saurus Warriors
-Full Command

10 Skink skirmishers

10 Skink skirmishers

16 Temple Guard
-Full Command

3 Terradons

Ancient Stegadon

2 Razordons
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post #2 of 5 (permalink) Old 04-11-09, 07:53 PM
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I dont play lizardmen but ive played against them a lot.. and im just thinking that you dont seem to have to much SCR or that many units, though i can appreciate the potency of your slann i think you need more saurus in there to take some combat
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post #3 of 5 (permalink) Old 04-11-09, 09:48 PM
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Well, let's start from the top and work down.

On the Slann, I'd say that Unfathomable Presence would be better overall then Becalming Cogitation. Nerfing one wizard isn't as good as granting MR 3 for the whole unit I think.

Core looks alright, along with your Specials. Your Rares are another issue I think.

As it stands, you've got a pure offensive unit and a very defensive unit. Ancient Stegadons are great for coming in and practically annihilating a unit on their own right. Just gotta remember to give it some kinda support. Razordons on the other hand, are amazing anchor units, holding down a flank, denying anything but heavy cavalry.

I think it'd be a better choice overall to drop one in favor of something else. Going more offensive, I'd say swap the Razordons out for Salamanders. Defensive, you could actually swap in 3 more Razordons for the Ancient Stegadon with points left over. Another Terradon, or some more Saurus warriors wouldn't be bad. Or even another Priest, just for the extra dispel and able to channel spells through him from the Slann.
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post #4 of 5 (permalink) Old 04-12-09, 10:51 AM
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I agree with Cougar. Either swap the Stegadon for more Razordons/Saurus Warriors, or go for the Salamanders over the Razordons.

Saurus Warriors? I think that only 12 would be required, but if you're going for the SCR, that's okay. I think they work best in tandem, personally, but it's each persons preferance.You could drop the Saurus Champion as well.

I think MR3 Slann is also better than your current option. Nice choices otherwise.

The Temple Guard - if you can squeeze in the Fear causing standard, that'd be better overall. Not much charges a Fear Causing unit with a 2+ Armour Save.

Not too keen on Terradons myself, I think they're just too fragile. But they're alrightish at they're job, in the absense of other fast cavalry, and with 3 Monster Units (Temple Guard included), they have enough on their mind. Remember that the Burning Alignment on the Engine of the Gods can be used in combat. Tag Teaming that with a Cleansing Flare is tasty as can be.

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post #5 of 5 (permalink) Old 04-12-09, 07:43 PM
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I say u should switch out the ancient steg and terradons for some saurus. I find they do alot better in bigger games (I use 70)
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