2000 Point. LIZARDMEN please comment - Wargaming Forum and Wargamer Forums
 
LinkBack Thread Tools Display Modes
post #1 of 5 (permalink) Old 04-11-09, 02:37 PM Thread Starter
 
Join Date: Jun 2008
Posts: 1
Default 2000 Point. LIZARDMEN please comment

Please comment with all thoughts.

CHARACTERS
Slann-Mage Priest
-BSB
-Sun Standard
-The Becalming Cognitation (enemy wizards discard 6's)
-The Focused Runination (free power dice)

Skink Priest
-Level 2
-Engine of the Gods
-Dispel Scroll


CORE
18 Saurus Warriors
-Full Command
-Spears

10 Skink skirmishers

10 Skink skirmishers


SPECIAL
16 Temple Guard
-Full Command

3 Terradons


RARE
Ancient Stegadon

2 Razordons
Teal_AP is offline  
Sponsored Links
Advertisement
 
post #2 of 5 (permalink) Old 04-11-09, 07:53 PM
Eastern Potent
 
Lord Sven Kittyclaw's Avatar
Lord Sven Kittyclaw's Flag is: Canada
 
Join Date: Mar 2009
Location: Hamilton, Ontario
Posts: 2,654
Reputation: 1
Default

I dont play lizardmen but ive played against them a lot.. and im just thinking that you dont seem to have to much SCR or that many units, though i can appreciate the potency of your slann i think you need more saurus in there to take some combat
Lord Sven Kittyclaw is offline  
post #3 of 5 (permalink) Old 04-11-09, 09:48 PM
 
Join Date: Jan 2009
Posts: 176
Default

Well, let's start from the top and work down.

On the Slann, I'd say that Unfathomable Presence would be better overall then Becalming Cogitation. Nerfing one wizard isn't as good as granting MR 3 for the whole unit I think.

Core looks alright, along with your Specials. Your Rares are another issue I think.

As it stands, you've got a pure offensive unit and a very defensive unit. Ancient Stegadons are great for coming in and practically annihilating a unit on their own right. Just gotta remember to give it some kinda support. Razordons on the other hand, are amazing anchor units, holding down a flank, denying anything but heavy cavalry.

I think it'd be a better choice overall to drop one in favor of something else. Going more offensive, I'd say swap the Razordons out for Salamanders. Defensive, you could actually swap in 3 more Razordons for the Ancient Stegadon with points left over. Another Terradon, or some more Saurus warriors wouldn't be bad. Or even another Priest, just for the extra dispel and able to channel spells through him from the Slann.
Blind Cougar is offline  
 
post #4 of 5 (permalink) Old 04-12-09, 10:51 AM
Vaz
Senior Member
 
Vaz's Avatar
Vaz's Flag is: United Kingdom
 
Join Date: Mar 2008
Location: Manchester, UK.
Posts: 12,830
Reputation: 79
Default

I agree with Cougar. Either swap the Stegadon for more Razordons/Saurus Warriors, or go for the Salamanders over the Razordons.

Saurus Warriors? I think that only 12 would be required, but if you're going for the SCR, that's okay. I think they work best in tandem, personally, but it's each persons preferance.You could drop the Saurus Champion as well.

I think MR3 Slann is also better than your current option. Nice choices otherwise.

The Temple Guard - if you can squeeze in the Fear causing standard, that'd be better overall. Not much charges a Fear Causing unit with a 2+ Armour Save.

Not too keen on Terradons myself, I think they're just too fragile. But they're alrightish at they're job, in the absense of other fast cavalry, and with 3 Monster Units (Temple Guard included), they have enough on their mind. Remember that the Burning Alignment on the Engine of the Gods can be used in combat. Tag Teaming that with a Cleansing Flare is tasty as can be.



100% free webcam site! | Awesome chicks and it is absolutely free! | Watch free live sex cam - easy as 1-2-3

Quote:
Originally Posted by Bindi Baji View Post
It's not a black and white question really, there are different shades of anal probing,
a rectum spectrum, if you will
Vaz is offline  
post #5 of 5 (permalink) Old 04-12-09, 07:43 PM
 
Join Date: Sep 2008
Posts: 126
Default

I say u should switch out the ancient steg and terradons for some saurus. I find they do alot better in bigger games (I use 70)
Go Death Company! is offline  
Reply

  Lower Navigation
Go Back   Wargaming Forum and Wargamer Forums > Warhammer Fantasy Battles & Age of Sigmar > Warhammer Armylists > Lizardmen Army Lists

Quick Reply
Message:
Options

Register Now



In order to be able to post messages on the Wargaming Forum and Wargamer Forums forums, you must first register.
Please enter your desired user name, your email address and other required details in the form below.

User Name:
Password
Please enter a password for your user account. Note that passwords are case-sensitive.

Password:


Confirm Password:
Email Address
Please enter a valid email address for yourself.

Email Address:
OR

Log-in










Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page
Display Modes
Linear Mode Linear Mode



Posting Rules  
You may post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

 
For the best viewing experience please update your browser to Google Chrome