Hi guys, my book finally arrived in the post today so decided to make a first attempt at a list. I've had no experience with Lizards ever so bare with me if I make a bindingly obvious mistake!!
Straight to it:
Lords
Slann Mage Priest - Wandering Deliberations, Harmonic Convergence, Channelling Staff, BSB - 400pts
Heroes
Skink Priest - Cube of Darkness - 95pts
Skink Priest - Dispel Scroll - 90pts
Core
24 Saurus Warriors - Spears, Musician, Standard Bearer - 284pts
Skink Cohort - 10 Skinks, 1 Kroxigor, Musician - 110pts
Skink Cohort - 10 Skinks, 1 Kroxigor, Musician - 110pts
Special
20 Temple Guard - Command Group, Jaguar Standard - 360pts
3 Ripperdactyl Riders - 120pts
Bastiladon - Solar Engine - 150pts
Rare
Ancient Stegadon - Engine of the Gods - 280pts
Comes to 1999pts, but please feel free to check!!
My initial thoughts on strategy is to use the Saurus and Temple Guard as the core of the army keeping both monsters nearby for the extra buffs they give. Then let the Cohorts take either flank with a Priest in each to extend the range of the Slann's powers. LOVE the idea of two 'Dispel Scrolls'!!
Quite happy with the Slann load out too. Should be able to get out loads of power dice with the extra Channelling Staff/Harmonic Convergence combo. Not sure about the Wandering Deliberations discipline yet, as with the Solar Engine and Engine of the Gods, I have a lot of bound spells that need casting too.
So let me know what you think.
Straight to it:
Lords
Slann Mage Priest - Wandering Deliberations, Harmonic Convergence, Channelling Staff, BSB - 400pts
Heroes
Skink Priest - Cube of Darkness - 95pts
Skink Priest - Dispel Scroll - 90pts
Core
24 Saurus Warriors - Spears, Musician, Standard Bearer - 284pts
Skink Cohort - 10 Skinks, 1 Kroxigor, Musician - 110pts
Skink Cohort - 10 Skinks, 1 Kroxigor, Musician - 110pts
Special
20 Temple Guard - Command Group, Jaguar Standard - 360pts
3 Ripperdactyl Riders - 120pts
Bastiladon - Solar Engine - 150pts
Rare
Ancient Stegadon - Engine of the Gods - 280pts
Comes to 1999pts, but please feel free to check!!
My initial thoughts on strategy is to use the Saurus and Temple Guard as the core of the army keeping both monsters nearby for the extra buffs they give. Then let the Cohorts take either flank with a Priest in each to extend the range of the Slann's powers. LOVE the idea of two 'Dispel Scrolls'!!
Quite happy with the Slann load out too. Should be able to get out loads of power dice with the extra Channelling Staff/Harmonic Convergence combo. Not sure about the Wandering Deliberations discipline yet, as with the Solar Engine and Engine of the Gods, I have a lot of bound spells that need casting too.
So let me know what you think.