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post #1 of 11 (permalink) Old 04-05-09, 04:40 PM Thread Starter
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Default Marines Killteam

Im making a Marines killteam
sargant (from a devastor squad)
marine with a hevy bolter
3x marine with bolter
scout sargant, power fist and a sniper

im taking the sargant from a devastor squad because he then gets a signum for free

what do you think? how good do you recon it'll be?
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post #2 of 11 (permalink) Old 04-05-09, 08:48 PM
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Sounds solid, but I find the only way to get a feel for how your Kill Team will preform is to just play. Kill Team is a different system of rules from vanilla 40k, so what works well in 40k may not work so well in Kill Team, obviously.

That having been said, I never make a Team without at least one sniper.

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post #3 of 11 (permalink) Old 04-11-09, 06:44 AM
 
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wot kill teams do you guys mean??the deathwatch one???because theyre(im sorry)BULLSHIT you pay about 40 points for one(as veteran)and hes just as good as a vet.sgt. dude, buy termies!!!!
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post #4 of 11 (permalink) Old 04-27-09, 10:11 PM
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Originally Posted by BlackTemplar93 View Post
wot kill teams do you guys mean??the deathwatch one???because theyre(im sorry)BULLSHIT you pay about 40 points for one(as veteran)and hes just as good as a vet.sgt. dude, buy termies!!!!
you obviously don't have a clue of what we are talking about go look in the previous edition of the 40K rulebook and you will learn

I like the Devastator Sergeant that's a good idea not sure about the hvy bolter however

Last edited by imntdead; 04-27-09 at 10:14 PM.
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post #5 of 11 (permalink) Old 06-08-09, 12:55 PM
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It sucks that normal space marines cannot take the deathwatch assault heavy bolter. :[

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post #6 of 11 (permalink) Old 11-05-09, 01:01 PM
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Yeah...the heavy bolter limits mobility. Killteams are all about being short, sweet, and to the point. Also you don't want the enemy piling up on klaxons because then you'll get swamped rather quickly.

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post #7 of 11 (permalink) Old 11-30-09, 11:41 AM Thread Starter
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yeh, but i like the ability to mow down enemy squads, i tend to fight guard with my kill team , wounding on a 2+ no save goodness.

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post #8 of 11 (permalink) Old 11-30-09, 11:53 AM
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having said that i never saw the rules, or know anything about killteams
im seeing it as you pick random units out of codices, and form a unit.

A Gray Knight Psybolter guy?
Same powers as a normal HB guy, exept that you can use it as a assault weapon, excluding the shorter range.
Just proxy it as your elite devestator guy
(dont maim me if i said something incredibly stupid)

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post #9 of 11 (permalink) Old 12-01-09, 09:14 AM Thread Starter
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well there's the mission where you have to do a final stand isn't there? we play that 1/2 of the time, just because we play another mission, and then that one, as the team has been found out, so basicly it however many brutes can be killed as possible.

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post #10 of 11 (permalink) Old 12-01-09, 09:49 AM
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I have to say that the new marine codex really messes things up, as some items come "free" when the squad is a Certain size. and has no point cost attached to it, not to mention additional marines cost "less" then the initial in the squad.


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