Sounds solid, but I find the only way to get a feel for how your Kill Team will preform is to just play. Kill Team is a different system of rules from vanilla 40k, so what works well in 40k may not work so well in Kill Team, obviously.
That having been said, I never make a Team without at least one sniper.
wot kill teams do you guys mean??the deathwatch one???because theyre(im sorry)BULLSHIT you pay about 40 points for one(as veteran)and hes just as good as a vet.sgt. dude, buy termies!!!!:no:
Yeah...the heavy bolter limits mobility. Killteams are all about being short, sweet, and to the point. Also you don't want the enemy piling up on klaxons because then you'll get swamped rather quickly.
having said that i never saw the rules, or know anything about killteams
im seeing it as you pick random units out of codices, and form a unit.
A Gray Knight Psybolter guy?
Same powers as a normal HB guy, exept that you can use it as a assault weapon, excluding the shorter range.
Just proxy it as your elite devestator guy
(dont maim me if i said something incredibly stupid)
well there's the mission where you have to do a final stand isn't there? we play that 1/2 of the time, just because we play another mission, and then that one, as the team has been found out, so basicly it however many brutes can be killed as possible.
I have to say that the new marine codex really messes things up, as some items come "free" when the squad is a Certain size. and has no point cost attached to it, not to mention additional marines cost "less" then the initial in the squad.
Just a quick question with regards to kill teams, i dont know if this is a good place to post this if not i apologise. I just want to know how you work out how much a single marine will cost if taken from a separate codex entry in the space marine codex as it gives points values for a squad of 5 first. Do yo have to use the points value for the extra troops and if so how do you work out the points for the sgt.
Thanks all in advance.
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