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post #1 of 4 (permalink) Old 10-30-15, 01:11 AM Thread Starter
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Default CSM Noisy kill team

Please let me know your thoughts before I submit this list.
Playing against most sorts of armies. Cheesy and fluffy.
200 points. Playing missions 1 and 2 only.

5 Noise marines.
Champion with Doom Siren as the leader
1 blastmaster with FNP
1 Sonic blaster with infiltrate
1 Sonic blaster with Rending
1 Sonic blaster

10 basic cultists

Please feel free to throw in any thoughts or thought provoking questions.
Cheers, Jon.
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post #2 of 4 (permalink) Old 10-30-15, 09:15 AM Thread Starter
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Been thinking, there is a lack of AV10 or 11 penetrating ability other than the blastmaster. Giving one of the sonic blasters tank hunter won't help a lot. Could do something different with the champion?
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post #3 of 4 (permalink) Old 10-31-15, 11:06 AM Thread Starter
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Thought I'd let you know how this list faired in its first practice game against Red Scorpions? 5 marines that had 3up invul save and all weapons ignored cover!

10 Cultists spread across the board with the aim of pegging it to the enemy/otherside/objective. Generally giving the others something to think about.
Infiltrating sonic blaster got right in the enemies face and which meant his leader and mate had to turn back on themselves to deal with him.
2 other sonic blasters shot from just outside my deployment zone. 6 shots in total and I chose to have mastercrafted. Picking up objectives.
Leader stayed near these 2 ready for an advancing opponent who wanted the deafening Doom Siren.
Blastmaster shot from the rear. Could see the whole field. Survived an AP2 shot with his FNP.

I'm using this list in our tournament so il let you know how it goes against other armies.
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post #4 of 4 (permalink) Old 11-01-15, 12:33 AM
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pretty fancy list. i would not worry about the av10-11 since krak granades do the job extra good.

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