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post #1 of 7 (permalink) Old 12-07-14, 01:17 AM Thread Starter
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Default SM Kill Team

Going to enter a tournament in January, having never played Kill Team before. The biggest issue I'm having is figuring out what heavy weapon team my tactical squad should have...I'm leaning towards Heavy Bolter for the 3 shots. Let me know what you think

6 Tactical Marines, Bolters
1 Heavy Bolter

5 Scout Snipers, Camo Cloaks

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post #2 of 7 (permalink) Old 12-07-14, 03:58 PM
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Hmm, I'm not sure about this list.

Who are are specialists and what traits are they going for?
If you have a heavy weapons guy I would almost always suggest he be your Indomitable specialist (going for relentless so you can at least move up the board).

I used to have snipers in my kill team, and even tried out a full sniper scout list for fun. BS3 hurts, especially when you have so few models. And then you are always relying on a 50:50 chance to wound even against grots! I was rundown by an gretchin horde with my all sniper scout list as I couldn't wound the buggers! By all means take them if you want, but I certainly wouldn't recommend them
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post #3 of 7 (permalink) Old 12-07-14, 09:11 PM
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agree on the snipers. I've found out that assault marines work great in KT due to the manouvrability, tactical flexibility (they can get on building unlike bikers!), HoWrath, plus dual flamers in unit of 5!! So, i'd start with them, then add another 5 tactical with heavy bolter and maybe a combiplasma sarge. you should have some spare points to work with

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post #4 of 7 (permalink) Old 12-07-14, 11:38 PM Thread Starter
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Originally Posted by neferhet View Post
agree on the snipers. I've found out that assault marines work great in KT due to the manouvrability, tactical flexibility (they can get on building unlike bikers!), HoWrath, plus dual flamers in unit of 5!! So, i'd start with them, then add another 5 tactical with heavy bolter and maybe a combiplasma sarge. you should have some spare points to work with
Much appreciated! I do have assault marines that I never run...this would be a great reason to paint them up

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post #5 of 7 (permalink) Old 12-08-14, 10:52 AM
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Raven guard assault marines come into their own here.
Being able to use their jump packs in movement and assault while getting re-rolls to their hammer of wrath is fantastic!

The two flamers in a small unit is incredibly useful when facing a horde kill team. Can even get three plasma pistols in there if your really need armour penetration. But as 2+ save models are not allowed suppose that is less of an issue
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post #6 of 7 (permalink) Old 12-19-14, 12:12 AM Thread Starter
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Tactical Marines 1 SGT, 3 Bolters, 1 Heavy Bolter
Assault Marines 1 SGT w/ Plasma Pistol, 2 Flamers, 2 Marines
I have 10 points left...

Do I go with Vet SGT in the Assault squad or combi-pistol for the Tactical SGT?

Thanks!

Check out my 2nd Catachan Regiment Project Log
https://www.heresy-online.net/forums/...d.php?t=131473

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post #7 of 7 (permalink) Old 12-19-14, 07:06 AM
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a combi weapon can do miracles sometimes

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Originally Posted by Lux View Post
The calls of Slaneesh stir so deeply within me, as if I was birthed from the very essence of it. For my ambition to infinitely ascend above all is never ending, like fire within it burns me to ever cindering ash. Lord of light and ascension is who I am, realities burn to ash at my very passing. My luminescence is unparalleled for I am luminosity itself, all light is but a shadow of my silhouette
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