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post #1 of 2 (permalink) Old 07-26-12, 11:47 AM Thread Starter
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Default Necron Kill Team

Friends are making a campaign with kill team missions set before each game. Idea is that the winner of the kill team game will get a bonus in the next game, for instance, being able to get reserves in the first turn, all units having preferred enemy, etc.

So here's my idea for a kill team. Now this is the first one I've made for 6th edition and with all the 'special rules' being squashed into one section of book it has made choosing specialists a little tricky. I think I have chosen legal ones but again not too sure.

5 x Deathmarks
- One designated as kill team leader, extra points for killing him
Give him the Zealot rule
3 x Wraiths (no upgrades)
- 1 with Feel no Pain
- 1 with shrouded

Zealot gives the deathmark the fearless and hatred special rule (re-roll all misses in first round of combat). It is more for fluff reasons but does have the advantage of a more close combat killy deathmark topped with the three wraiths of doom.
Having had discussions with people from my local GW and words with the people at Warhammer world, I've sent a message to our dear friends at the FAQ wonderland to ask just how 'marking' with deathmarks now works, as they are all treated as separate units does that mean each deathmark can mark an any model (the bane of space marine kill teams)?

Anyway, what do you guys think? Comes to 200pts exactly. Is there better specialist options?
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post #2 of 2 (permalink) Old 08-24-12, 12:33 PM
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The zealot rule will only effect your kill team leader and for hatred you need to choose what you get the bonus against, also I don't see Fearless being much use in killteam as it won't stop your force leaving the table once you've lost half of you team
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