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post #1 of 22 (permalink) Old 05-27-08, 11:06 PM Thread Starter
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Default Ultramarine kill-team

I think the kill-teams are 160 points. I'll change this if I'm wrong. Anyhoo:-

7 marines - Sergeant has Terminator Honours, Power Fist and Master-Crafted Plasma Pistol.

The Power Fist is there for Close Combat Punch and the Plasma Pistol for backup incase the Bolters won't kill enough enemies.
So what y'all thinkin about it?
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post #2 of 22 (permalink) Old 06-13-08, 03:10 AM
 
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i like it alot
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post #3 of 22 (permalink) Old 07-24-08, 10:31 PM Thread Starter
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Thank you as your the only person to have replied.
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post #4 of 22 (permalink) Old 07-29-08, 10:43 AM
 
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For kill teams I kinda like running scouts myself. Depending on the rules.
A heavy bolter is a nice addition and their ability to move through difficult terrain on a 3d6. I went Bolt Pistol and Close Combat weapons. With one heavy bolter. As for the powerfist? A master-crafted single lightning claw might serve you better. With dual to wound rolls that break armor. I think a powerfist breaks the no weapon over STR 7.
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post #5 of 22 (permalink) Old 07-29-08, 06:39 PM
 
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I'm not sure it does break that rule, it doesn't have it's own strength characteristic but simply depends on that of the model who owns it, I might be wrong though.
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post #6 of 22 (permalink) Old 07-29-08, 08:48 PM Thread Starter
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I wanted to check up on rules does anyone know where I can find them in the 5th Ed.?
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post #7 of 22 (permalink) Old 07-31-08, 02:18 AM
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I was wondering the same thing actually. I'm looking to get started in Kill Team, and wanted to know if there had been an update. If I find anything out I'll let you know.
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post #8 of 22 (permalink) Old 08-03-08, 10:51 PM
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sorry gentlemen but kill team didn't make the cut to fifth


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post #9 of 22 (permalink) Old 08-17-08, 09:57 AM
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Quote:
Originally Posted by Telgore View Post
For kill teams I kinda like running scouts myself. Depending on the rules.
A heavy bolter is a nice addition and their ability to move through difficult terrain on a 3d6. I went Bolt Pistol and Close Combat weapons. With one heavy bolter. As for the powerfist? A master-crafted single lightning claw might serve you better. With dual to wound rolls that break armor. I think a powerfist breaks the no weapon over STR 7.
Quote:
Originally Posted by Ultimasquall View Post
I'm not sure it does break that rule, it doesn't have it's own strength characteristic but simply depends on that of the model who owns it, I might be wrong though.
Actually yes the powerfist unfortunately breaks Mutable Law # 5 and the Hvy bolter breaks Immutable Law # 4 and both sergeants will end up breaking Immutable Law # 6 as no model may spend more then 40 pts in total on weaponry, wargear or special skills.You can break mutable laws;but you can't break Immutable unless you have permission.
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post #10 of 22 (permalink) Old 08-23-08, 08:15 AM
 
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Quote:
Originally Posted by cco12 View Post
sorry gentlemen but kill team didn't make the cut to fifth
just coz it doesn't make the cut doesn't mean you can't play it the 5th rules are the new standard but if me an some mates want a kill team base tourny why can't we if we want to pit 3rd 4th ed power army's why can't we just heads up
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