How Kill Teams work
I have seen a lot of threads on here with people asking how kill teams (from Battle Missions) work, and a lot of "I'll do X if Y is true about the rules", etc. I know not everyone has a copy of the book so I thought I'd just give a brief summary of how the mission works so you guys have a better idea of how to play Kill teams.
0-1 Elites choices
0-2 Troops choices
0-1 Fast Attack choices
You must build legal units of up to 200 points total (and not a single point over) for your Kill Team. These units must be legal builds from your Codex of choice (just one codex), as if you were going to use them in a normal game of 40k.
Once you start deploying per the mission rules, each model counts as its own unit and thus multiple models may not ride in a transport if you take one.
Deep Striking is NOT allowed per the mission rules, and even though Daemons say they can Deep Strike regardless of the mission, it is generally accepted that they still are not allowed to, to preserve balance. Additionally, rules like "Instinctive Behavior" and the old Necron "Phase Out" rules are typically ignored for the purposes of Kill Teams. Some people go a bit further and say that all Tyranids count as being in Synapse range since it is extremely difficult to build a list while trying to fit in a model with Synapse.
Furthermore, you grant three DIFFERENT Universal Special Rules to three DIFFERENT models (one rule per model, no duplicate rules).
If you want to know more about how to play Kill Teams since I have not lined out everything here, PLEASE just go buy the book or read it at your Local Game Store.
Remember, the point of the scenario is to have FUN with smaller forces on suicide missions. If you find it hard to follow the above rules, simply ask your opponent what they think. If you still don't like the above rules, play another scenario like 4th Ed Kill Teams (from the 4th Ed rulebook, uses mixed models up to 160 points), or Combat Patrol (a.k.a. "40k in 40 minutes", also from the 4th Ed rulebook, uses a 400 point force and is slightly different from the "school league" rules).
I hope that helps everyone!
Now to ensure I've followed the rules for this thread, here's a Kill Team list that I've run for Orks that went undefeated in a 7-round Kill team Tournament:
200 points - Orks
3x Ork Bikers (one with Fleet, one with Stealth)
5x Lootas (one with Tank Hunters)
EDIT: 27 FEBRUARY:
BATTLE MISSIONS is a stand-alone book that you can purchase from Games Workshop or your Friendly Local Game Store. It contains the NEW Kill Teams mission, while the old mission is found in the 4th Edition Rulebook. ;)
Last edited by dbgoldberg323; 02-27-12 at 10:04 PM.
Reason: Clarified things. :P