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post #1 of 7 (permalink) Old 05-15-08, 12:25 AM Thread Starter
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Default Necron kill team

I have been reading the kill team rules and am quite interested in a game with my necrons. I have some teams to submit for perusal and comments as required.

Team 1 - 8 warriors, no extras for brute squad

Team 2 - 1 scarab, 8 warriors, 1 mut and 1 immut broken

Team 3 - 1 destroyer, 6 warriors, 2 mut and 1 immut broken

Team 4 - 1 destroyer, 1 scarab, 5 warriors, 3 mut and 2 immut broken


Did I mention that I like scarabs...

Good afternoon gentlemen...

Scarab count at T-26...
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post #2 of 7 (permalink) Old 05-30-08, 02:08 AM
 
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Team 4 looks like a good team but I know nothing about about necrons I'm a tau guy but scarabs are good
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post #3 of 7 (permalink) Old 06-13-08, 12:54 AM
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Quote:
Originally Posted by dizzington esq View Post
I have been reading the kill team rules and am quite interested in a game with my necrons. I have some teams to submit for perusal and comments as required.

Team 1 - 8 warriors, no extras for brute squad

Team 2 - 1 scarab, 8 warriors, 1 mut and 1 immut broken

Team 3 - 1 destroyer, 6 warriors, 2 mut and 1 immut broken

Team 4 - 1 destroyer, 1 scarab, 5 warriors, 3 mut and 2 immut broken


Did I mention that I like scarabs...


What point totals, and what Kit does each team have?

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post #4 of 7 (permalink) Old 08-18-08, 07:10 AM
 
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*Sigh* The only equipment that a Necron Warrior can purchase is a Disruptor Field, correct me if I'm wrong Dizz. Why would you take any of the Kill-Team Kit in? Its just a waste of points, I think.
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post #5 of 7 (permalink) Old 08-18-08, 08:32 PM
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Quote:
Originally Posted by dizzington esq View Post
I have been reading the kill team rules and am quite interested in a game with my necrons. I have some teams to submit for perusal and comments as required.

Team 1 - 8 warriors, no extras for brute squad

Team 2 - 1 scarab, 8 warriors, 1 mut and 1 immut broken

Team 3 - 1 destroyer, 6 warriors, 2 mut and 1 immut broken

Team 4 - 1 destroyer, 1 scarab, 5 warriors, 3 mut and 2 immut broken


Did I mention that I like scarabs...
So are you gonna be allowed to break those Immutable Laws ? because both sides must agree to do that.
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post #6 of 7 (permalink) Old 08-19-08, 03:14 AM Thread Starter
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Even though this is an old thread here goes.

Sister - Good to hear from you again, its been a while. Yes d/f in kill team would be a waste of points as you would not see vehicles/walkers in this type of game. Also the 160 pts you start off with are for you to spend on your troops only and not for any of the specialist kill team kit. And yeah, most of the kill team kit kit is a bit mad but this adds to the flavour of the kill team like the example of the IG boss with his group of penal colony volunteers in the 4th ed rules, not really suited to an immortal soulless unit of warriors.

Imntdead - Yes you are correct on that point. The extra points given to the brute player would make the job even more difficult for the kill team and permission from the other player is required to break the immutable laws/rules.

I have noticed that in the 5th ed rule book there is no mention of kill team. I would still play it though and just utilise what ever of the 5th ed rules applied to the game mechanics.

Did I mention that I like scarabs...

Good afternoon gentlemen...

Scarab count at T-26...
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post #7 of 7 (permalink) Old 08-19-08, 04:35 AM
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Originally Posted by dizzington esq View Post
Even though this is an old thread here goes.

Sister - Good to hear from you again, its been a while. Yes d/f in kill team would be a waste of points as you would not see vehicles/walkers in this type of game. Also the 160 pts you start off with are for you to spend on your troops only and not for any of the specialist kill team kit. And yeah, most of the kill team kit kit is a bit mad but this adds to the flavour of the kill team like the example of the IG boss with his group of penal colony volunteers in the 4th ed rules, not really suited to an immortal soulless unit of warriors.

Imntdead - Yes you are correct on that point. The extra points given to the brute player would make the job even more difficult for the kill team and permission from the other player is required to break the immutable laws/rules.

I have noticed that in the 5th ed rule book there is no mention of kill team. I would still play it though and just utilise what ever of the 5th ed rules applied to the game mechanics.

Did I mention that I like scarabs...
Yeah I know I was just asking if you were gonna be allowed to break Immutable Laws thats all.
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