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post #1 of 8 (permalink) Old 12-12-11, 01:58 AM Thread Starter
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Default Awesome DE killteam 200

8x Reavers-200
2x Heat Lance

If there is a tank 2x Heat lance and If there is infantry that is shooty I can assault it if it is assault I can turbo boos over it over and over and he cant touch me!

Dont know any 5th ed kill team rules except that it is 200 points and something with USR but nothing else can you enlighten me?

~ 5000 points of space marines and almost 3000 points of dark eldar

"Wise men don't need advice and fools do not take it"
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post #2 of 8 (permalink) Old 12-13-11, 02:54 AM
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I think my trygon would win.

and with the USR commotion, it means you can choose up to 3 USR's for your kill team, assigning one USR to each model, so you could have a model with stealth, another with Feel no Pain and a third with counter-attack.


Last edited by MidnightKid333; 12-13-11 at 02:57 AM.
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post #3 of 8 (permalink) Old 12-17-11, 03:45 AM Thread Starter
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TYVM for the clarification, and your trygon would not be in range to shoot or assault as I turbo 36 inches and cause attacks, sure it may take a while but by God the job will be done! You also forgot about poison lovely lovely poison.

~ 5000 points of space marines and almost 3000 points of dark eldar

"Wise men don't need advice and fools do not take it"

Last edited by moswantd407; 12-17-11 at 03:49 AM.
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post #4 of 8 (permalink) Old 01-26-12, 11:23 PM
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Not to mention, the trygon is a HS slot, which you can't select as a kill team.

RIP CSM Jan/2012.
See you next codex
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post #5 of 8 (permalink) Old 01-31-12, 06:56 PM
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Hah, so maybe you changed your mind about Reavers after all...

Even if only for KT.

I assume you can only take Universal special rules.


When I die, I want to go peacefully, in my sleep, like my Grandfather did.

Not screaming in pain like the passengers in his car.
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post #6 of 8 (permalink) Old 02-13-12, 05:32 AM
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Quote:
Originally Posted by Mundungu View Post
Not to mention, the trygon is a HS slot, which you can't select as a kill team.
Correct. Reading is important!

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post #7 of 8 (permalink) Old 02-28-12, 06:49 PM
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pathindres will take you youll have to take dangerous terain when ether you move with all the terrain and as for rules no heavys no hq 3 usr alocated to diferent models all models are indavidual models when half of your army is dead you take leadership tests or die this with dt and sniper fire would take you out
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post #8 of 8 (permalink) Old 02-29-12, 04:03 AM Thread Starter
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Quote:
Originally Posted by seermaster View Post
pathindres will take you youll have to take dangerous terain when ether you move with all the terrain and as for rules no heavys no hq 3 usr alocated to diferent models all models are indavidual models when half of your army is dead you take leadership tests or die this with dt and sniper fire would take you out

By absolutely no means would pathfinders beat the reavers. I can simply assault you. As for difficult terrain my bikers have skilled rider. This strategy is in case the pathfinders have crack shot, in the other case once again, I can just turbo boost over you to death.


@ Darkrider

If I put down reavers it was probably because I dont like recommending them to people because they are situational/ difficult to use. I would never bring them to a tournamnet, but they have won me many games.

~ 5000 points of space marines and almost 3000 points of dark eldar

"Wise men don't need advice and fools do not take it"

Last edited by moswantd407; 02-29-12 at 04:05 AM.
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