Join Date: Oct 2009
Location: Rotterdam, The Netherlands
If you're gonna have Pask drive a tank, I think it's best to take maximum advantage of his "BS4/rending/preferred enemy/re-roll armour penetration/character (precision shots)" qualities. That means more shots is better then one large blast, or 3 (or 5) small blasts. (Adding prescience is always highly recommended and should be a no-brainer in AM lists.)
With 29 S5 shots at BS4 twin-linked you're looking at 26 hits (4 or 5 precision shots) against a target. Shooting at Meq units that will cause 17 wounds, including 4 to 5 rending hits. That will kill about 8 Meq. If that target is a T5 MC you'll put 13 wounds on it with 4 or 5 rending AP2 hits included. That will hurt a lot. Of course most T5 nasties are FMC's so what would that do? It does about 9 hits and 4,5 wounds (and a grounding test most likely). On a T6 riptide or dreadknight you'll stick 9 wounds, half of which are rending. That will seriously slow those f*ckers down! Now against armour... i'd not risk it. AV12 you'll have a chance with so many hits you will get rending and re-rolling armour penetration wil really help. Against an AV11 flyer you'll average 3 penetrating hits (every "6" is penetrating any you re-roll everything else), so you'll force jink saves.
The only real problem I see with the punisher is the 24" range... it's uncomfortably close and may leave your AV11 open to assaults. It is a very nasty midfield firebase! It's AV14/13 will shield your AV12/10 artillery from direct firepower.
"I play Imperial Guard and Tau/Eldar." "Yes, I do like tanks, giant robots and gunline armies... Why, how did you know?"