I'm not sure if this is the right place, but here it goes.
Yesterday i used a scratch built Thunderfire Cannon my FIRST time. I played my good friend and his usual necrons. I lost, but it wasn't in vain and i still had a great time.
I was able to utilize the Airburst rounds once as he encroached upon my bolstered ruin nullifying a 3+ save he'd get compared to his normal warrior 4+.
However most of the game i used the Str 6, AP 5 rounds for blowing up his blob squads. It was AMAZING! Though necrons have a lot of survivability but, still I saw it's power of how many wounds it inflicts (CURSE WBB!)
My local players are 90% space marines/wolves/dark angels. I will still probably take it from now on as I play salamanders and it helped me thin out blobs during the time my rhinos were rushing up. Also, heavily considering some IG allies for pie plate fun. (manticores woo!)
I felt for 100pts, it payed itself back for sure, my targets didn't allow it to plow through them, but by the end of the game my friend was telling me he should have targeted it way earlier versus ignoring it cause of its distance (hammer and anvil) and as his wounds added up.
So, what are your experiences with it, how do you utilize it against space marine armies Vs. the more effective targets (nids,orks,IG)? What do you love about it? What do you hate about it?
Drop pod Salamanders and building an allied detachment of Imperial guard Pie plates.
Against 5+ save armies which lack blobs though, I would usually use the AP5 shots.
I think 100pts is a bargain. You get a free techmarine and can bolster defenses. With an Aegis with Quad Gun, x2 Rifleman Dreadnoughts, x2 vindicators and x1 thunderfire cannon you can put out a lot of dakka. I like combining this with Vulkan and a melta command squad in a pod, and sternguard with melta and heavy flamers in a pod and maybe an empty pod to get them on first turn. All that twin-linked melta pops high AV, then you can slow down units with the thundercannon and spray and pie plate it with those riflemans and vindis. Seems to synergise really well for me so far.
I got a warpath hailstorm at xmas to use as a TF cannon and it's my favourite new toy. Only used it 3 times, but it always makes it's points back, and the techmarine gets my annoying sniper scouts a 2+ cover save. Last game it nailed 6 firewarriors and took out a dreadnought in the same phase. It almost seems too cheap, especially with the servo harness on the TM.
Yeah I am also using the hailstorm model! I think it fits the salamander forge theme ascetic nicely and is much cheaper than the GW model.
Yeah it does seem too cheap: Considering a techmarine with servo-harness purchased alone is 75pts, you are essentially getting the cannon for a measly 25pts. Not sure how they worked the price scheme for that to be honest.
i love my thunder fire cannon..but also for another reason...the tf cannom can basically do what my tac marines cant..so it give me the flexibility to run my marine naked and head for and hold objective..while the cannon do the killing.
I have found if you couple the TF with a vindicator it can cause a lot of pain with horde armies. On the other hand, the long range and non-LOS ability means it can cause a lot of hurt (such as taking out an autarch and his retinue in turn 1- my friend has recently dumped his eldar for IG :/)
I have placed this lovely piece of weaponry in a fortified ruin (thank you 3+ cover save, courtesy of my techmarine), and coupled the pie plate heaven with a ADL and quad gun
If I was playing high armour value forces id use the sub blast to stall their forces for a spell, whilst pummeling them with the vindicator.
What is the opinion of taking two TF cannons? Reminiscent of the german defence emplacements in WW1
Just had a game against a friend with a pretty strong BA army. Goddamn they are hard to kill. TF cannon was pretty poor, even though it caused 16 wounds in one round of shooting!. now I know how it feels to lose against 3+ armour saves.
I think if I play them again I will use the TF cannon, couple with 2x Vindicators, covering both flanks. Any troops out of cover and armour will be priority targets, overlapping ares of fire is the call of the day