2000 Air Calvary need to shave 66 points - Wargaming Forum and Wargamer Forums
 
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post #1 of 3 (permalink) Old 08-16-14, 08:07 PM Thread Starter
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Default 2000 Air Calvary need to shave 66 points

Here is my planned Air Calvary unit. I'm using the AM codex because the Elysian codex hasn't been updated yet. The list is at 2066 as it stands and I need to shave 66 points but not sure how to do it. Here is the list:

HEADQUARTERS
Company Command Squad 88pts
WARLORD, Officer of the Fleet, Camo Cloaks

Company Command Squad 153pts
Astropath, Carapace Armor, 4 Plasma Guns

Primaris Psyker 75pts
Level 2 Psyker

TROOP
Veteran Squad 120pts
3 Plasma Guns, Grenaders

Veteran Squad 120pts
3 Plasma Guns, Grenaders

Veteran Squad 105pts
3 Melta Guns, Grenaders

Veteran Squad 105pts
3 Melta Guns, Grenaders

ELITE
Tempestus Squad 100pts
2 Plasma Guns

FAST ATTACK
Valkyrie 125pts

Valkyrie 125pts

Valkyrie 125pts

Valkyrie 125pts

Vendetta 170pts

Vendetta 170pts

HEAVY SUPPORT
Avenger Strike Fighter 180pts
+2 Autocannons

Avenger Strike Fighter 180pts
+2 Autocannons

I understand how risky it is to field an army like this but that the point of an Airbourne unit, high risk, high reward.

Here is how they will deploy:
The CCS with the Warlord will deploy on the table well hidden and try to survive until I can bring the aircraft in during round 2 (very risky, I understand).
CCS with Astropath will deploy in a Vendetta.
Scions will deploy in a Vendetta with Primaris Psyker.
Vet squads will deploy in Valkyries.

Have guns, will travel...

Last edited by davespil; 08-16-14 at 08:15 PM.
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post #2 of 3 (permalink) Old 08-17-14, 02:53 PM
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I played an air cav similar to this list with two scion squads, two fewer vendettas, no primaris psyker, three bullgryns and only two vet squads with the avengers replaced by a punisher vulture, 3 sentinels and with a wall of martyrs line - note that you need to start with 50% of your army on the board (I'm pretty sure) so the CCS and Vets in terrain/the defence line need to weather the storm turn 1 at least, which is where those sentinels really helped by throwing down some heavy firepower.
The scions in the transports ended up being a pain, next time I'll only do that if they have an independent character attached, as the opportunity to drop them comes second to clearing their drop zone - which led to some of them dying through mishaps on their aerial insertion and the rest finding themselves in hot water rather quickly. It wasn't until my bullgryns arrived after they'd finished shielding my CCS and beating the everlivings out of a DA librarian that the objective was secured.

The list did make for a rather nail biting, fun game though. It would be fun to play against a traitor list with hellblade support.

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post #3 of 3 (permalink) Old 09-14-14, 04:06 PM
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What about the Scion Valkyrie formation? Isn't that just 3 squads, a Command squad, all in a valkyrie? You could mash like 3 or 4 of those together for more fliers. Be a real jack and add a Stormwing formation.
@Iraqiel : if a unit HAS to start in reserve, then it will, such as a flier, it will. But you lose if you don't have anything on the board. So entirely air support can start in reserve, but won't come out before the end of turn.

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