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post #1 of 13 (permalink) Old 05-11-14, 06:45 AM Thread Starter
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Default 1500pt armored list - viable?

Hey there,
I'm thinking about starting up a IA army and the new codex with tank commander can provide me with a list I've always wanted to try. My question is is this list viable in games? (My main opponent is chaos)

HQ - knight commander in executioner with plasma sponsons and camp netting.
Unit - punisher cannon with HB sponsons and camp netting
Troop 1-3 (all the same) - Vet squad with 3 plasma guns in chimeria
Fast - vendetta
Heavy 1 & 2 - battle cannon leman Russ tank with HB sponsons and camo netting.
Roughly 10pts shy of 1500pts.

The LM tanks sit by my board edge with the troops bubble wrapping and protecting suicide meltas. The vendetta is my anti air.

Thoughts?
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post #2 of 13 (permalink) Old 05-11-14, 09:53 AM
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If you really want to bubble wrap your tanks, blobs are much better option for that, than veterans. They cover large area making a deepstrike at half range of a melta gun impossible.

I would also personally put Pask in the punisher, because having rending on it is really great, much better then firing large plasma shot, because if you wanted that kind of shot, you could take a demolisher in the first place, which is S10 and does not get hot.

I am not a big fan of leman russes armed with battle canon, because a basilisk is cheaper and it can do a similar kind of work with its barrage earthshaker cannon.

Against Chaos, you really need more AA guns. If your vendetta gets shot, you'll be powerless against heldrakes. You could perhaps give some AA missile launchers to your veteran squads. Not exactly the best option available, but it's a possibility.

The Emperor protects.
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post #3 of 13 (permalink) Old 05-11-14, 02:38 PM Thread Starter
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Originally Posted by Keen4e View Post
If you really want to bubble wrap your tanks, blobs are much better option for that, than veterans. They cover large area making a deepstrike at half range of a melta gun impossible.

That is a good idea. Because I know there would be some DS Brutes with MM that could cause some problems. However, I feel I wouldn't get the most out of them with no one to give them orders.

I would also personally put Pask in the punisher, because having rending on it is really great, much better then firing large plasma shot, because if you wanted that kind of shot, you could take a demolisher in the first place, which is S10 and does not get hot.

Does the punisher have rending? Is that in a FAQ because the codex doesn't say rending. I went with the plasma's, because, maybe this isn't correct, but with preferred enemy, I can re-roll the 1's for get's hot? (Plus the plasma have increased range)

I am not a big fan of leman russes armed with battle canon, because a basilisk is cheaper and it can do a similar kind of work with its barrage earthshaker cannon.

I would love to take basilisk(s), however, the minimum range on the earthshaker concerns me, as after turn 2-3, every enemy unit will likely be withing 36".

Against Chaos, you really need more AA guns. If your vendetta gets shot, you'll be powerless against heldrakes. You could perhaps give some AA missile launchers to your veteran squads. Not exactly the best option available, but it's a possibility.

Yes, I agree with that. Maybe add the aegis defense line with AA gun, to be manned by vets (remove the chimeria, or replace the group with a blob).
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post #4 of 13 (permalink) Old 05-11-14, 09:37 PM
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Originally Posted by Don_Keyballs View Post
Does the punisher have rending? Is that in a FAQ because the codex doesn't say rending. I went with the plasma's, because, maybe this isn't correct, but with preferred enemy, I can re-roll the 1's for get's hot? (Plus the plasma have increased range)
You get preferred enemy for the whole tank squad, so it does not matter where Pask is if that's you're worried about. However as far as I know, you don't get to re roll the one's for get hot anyway since you don't roll to hit. Pask however gives the punisher the rending rule, which in addition to his superior bs boosts the tank a lot more than it boosts an executioner in my opinion.

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I would love to take basilisk(s), however, the minimum range on the earthshaker concerns me, as after turn 2-3, every enemy unit will likely be withing 36".
In my opinion people freak way too much because of the basilisk's minimal range. All it means is that you can't make direct shots under 36", but who cares? Your basilisk needs to be hidden all the time, due to its weak armor, so you won't likely make direct shots a lot anyway. Besides that BS 3 does not help that much, when it comes to deviations.

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post #5 of 13 (permalink) Old 05-12-14, 10:11 AM
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As per the Gets Hot special rule in the rulebook any blast weapons with the ability to reroll to hits also get to reroll failed Gets Hot. And as Preferred enemy confers a reroll on a 1 and a failed Gets hot is a roll of a 1 I'd say you get to reroll.

Also, OP find Pask's unit entry in the detailed rules section where it has all the bonuses he confers to Leman Russ variants. That's why the punisher has rending. It's around page 60 somewhere.

V is for Vendetta...Gunship of course!

Last edited by Bringbackmacharius; 05-12-14 at 10:14 AM.
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post #6 of 13 (permalink) Old 05-12-14, 03:37 PM
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Originally Posted by Bringbackmacharius View Post
As per the Gets Hot special rule in the rulebook any blast weapons with the ability to reroll to hits also get to reroll failed Gets Hot. And as Preferred enemy confers a reroll on a 1 and a failed Gets hot is a roll of a 1 I'd say you get to reroll.

This is not correct. Preferred enemy confers a re-roll on a TO HIT roll of 1. This is separate from the "Gets Hot!" roll. Blast weapons with preferred enemy can never gain the ability to re-roll hits from preferred enemy.

Since you can never roll a 1 to hit, you are never granted a re-roll to hit. Without this re-roll to hit you cannot re-roll the "Get's Hot!" die.
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post #7 of 13 (permalink) Old 05-12-14, 03:48 PM
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Without this re-roll to hit you cannot re-roll the "Get's Hot!" die.
Good thing Pask comes with a re-roll not from preferred enemy then.

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post #8 of 13 (permalink) Old 05-12-14, 03:59 PM
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Default 1500pt armored list - viable?

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Originally Posted by darkreever View Post
Good thing Pask comes with a re-roll not from preferred enemy then.

A re-roll on armor penetration, but not to hit. So he still cannot re-roll the "Gets Hot!" die as that requires the ability to re-roll misses.

Am I missing some rule that allows Pask to re-roll all misses?

Last edited by NathanJD; 05-12-14 at 04:08 PM.
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post #9 of 13 (permalink) Old 05-12-14, 04:13 PM
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"On the issue of BS6+ and Get's Hot:
BRB Page 33
"If a model has the ability to re-roll its rolls To Hit (including because of BS6+, or Twin-linked), a Wound is only suffered if the To Hit roll is also a 1; it may also re-roll the Gets Hot results of 1 for weapons that do not roll To Hit""

So a model with preferred enemy has the ability to "reroll it's rolls To Hit of one", yes? The argument is that preferred enemy instils the ability to reroll to hit and there the last part of the sentence applies, "...it may also reroll the gets hot results for weapons that do not roll To Hit." Regardless of the fact of the number required. As per the BS6 part too apparently.

I don't want to open a can of worms. So there's the two sides of the rules interpretation. And generally if these rules were to crop up in a game id ask the opponents view on them before playing and sort it like that.

Also, Pask doesn't have an ability to reroll Executioner to hits through any other means than preferred enemy. Only Battle cannon, Vanquisher and demolisher iirc?

V is for Vendetta...Gunship of course!
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post #10 of 13 (permalink) Old 05-12-14, 04:18 PM
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Originally Posted by NathanJD View Post
A re-roll on armor penetration, but not to hit. So he still cannot re-roll the "Gets Hot!" die as that requires the ability to re-roll misses.

Am I missing some rule that allows Pask to re-roll all misses?
Oh dammit, mistook the eradicator for the executioner again. No your not missing anything, my reading comprehension was a little off is all.


Honestly though, gets hot has such a low chance of stripping a single hull point, let alone several in the case of a full barrage from the executioner, that the re-roll isn't too necessary. I mean yeah, your ~8% chance of losing a hull point becomes just under 1.5%

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Last edited by darkreever; 05-12-14 at 04:29 PM.
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