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post #11 of 19 (permalink) Old 04-16-14, 02:42 PM
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Id also be inclined to try and get a HWT and plasmas over Meltas for Straken. Make the most out of relentless.

V is for Vendetta...Gunship of course!
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post #12 of 19 (permalink) Old 04-16-14, 03:08 PM
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Originally Posted by Straken's_Fist View Post
Thinking of getting this dude and just cutting off the axe and replacing with a bolt pistol for an Inquisitor
Badass. There's a couple WFB models that would look pretty cool if you get rid of the Sigmar (??) symbols on it and replace with =][= symbols. Bit more work than a hand swap though!

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Id also be inclined to try and get a HWT and plasmas over Meltas for Straken. Make the most out of relentless.
I like that idea, but I have never played Straken before. I was pretty new to IG before they became AM. Maybe Straken('s Fist, JUST PUT THAT TOGETHER ) can help explain this:

Why is he a good HQ choice? I have been using a PG equipped CCS mounted in a Chimera with 2/3 MG'd up Veteran squads with Exterminator support as the mobile aspect of my army, but after playing the solo 20 man blob I think I want to rack that up a bit. I like your whole Troops selection part, though it's a very different style of play than what I have been fielding.

Starting to think Veteran squads may be a thing of my past in games up to 2k. You can take so many varieties of 'shit you need in an army' from Platoons it's ridiculous. Stack that with relatively cheap and abundant Prescience and who gives a damn if they have BS3 instead of BS4. There's 2-3 times the number of them!

Unfortunately Canada got rid of the penny and now my two cents rounds down to zero, so...take it for what you will.

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post #13 of 19 (permalink) Old 04-16-14, 05:52 PM Thread Starter
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Id also be inclined to try and get a HWT and plasmas over Meltas for Straken. Make the most out of relentless.
Oh good point! I didn't realise he had relentless until I saw the Warlord Trait that grants him and the CCS the rule. Damn, now I have to re-think the list again. I am thinking x2 plasma guns would be a good call perhaps with a lascannon heavy weapons team.
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post #14 of 19 (permalink) Old 04-16-14, 06:25 PM Thread Starter
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I like that idea, but I have never played Straken before. I was pretty new to IG before they became AM. Maybe Straken('s Fist, JUST PUT THAT TOGETHER )
Yes, I am the land shark that ate Straken's Fist...;-)

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Why is he a good HQ choice? I have been using a PG equipped CCS mounted in a Chimera with 2/3 MG'd up Veteran squads with Exterminator support as the mobile aspect of my army, but after playing the solo 20 man blob I think I want to rack that up a bit. I like your whole Troops selection part, though it's a very different style of play than what I have been fielding.

Starting to think Veteran squads may be a thing of my past in games up to 2k. You can take so many varieties of 'shit you need in an army' from Platoons it's ridiculous. Stack that with relatively cheap and abundant Prescience and who gives a damn if they have BS3 instead of BS4. There's 2-3 times the number of them!
Well, I first started playing Straken because of his amusing and bad ass backstory, but also because I liked the idea of blob guard and wanted to play something a bit different to the veteran/mech spam everyone and his dog seemed to play in 5th edition. Straken back in 5th was excellent for blobs because Furious Charge gave you +1 initiative as well as +1 strength (as I am sure you are aware with your Death Company how devastating it was), but also Counter-Attack. So, I always had a big deathstar unit with a 40-man blob with Straken nearby, i'd just camp on an objective and shot things to pieces from a distance, and if anyone tried charging that blob they would get tarpitted (counter-attack really helping with this) or wouldn't be able to chew through the entire blob.
The beauty of it was that the rest of my troops choices were mechanised (couple of vets and PCS in chimeras) and many players were often so psyched out and obsessed with trying to remove my blob that the faster mech-infantry went unnoticed: I also had a lot of artillery to back it up, and the odd leman russ. The whole thing was a Hammer and Anvil strategy that was fun to play because it used a bit of everything, the blob was really just bait but yet no one can really afford to ignore it as it's also full of firepower.

Well, I still try to play it like that: Sure, there is no longer that precious +1 Initiative to furious charge, but Straken is still a good choice if you are running even just 1 blob: Counter-Attack coupled with flamer overwatch makes it even more foolish for anyone to charge you, which forces opponents to stand and shoot, which is usually want you want, because not many armies can go toe to toe in a shooting match with guard.
Also, Straken is still exceptionally good in close combat for his price tag: Many people don't expect that from IG, which you can use to your advantage: Yep, Straken has AP2 attacks at I3. He also now has Monster Hunter, which is a nice bonus against Monstrous Creatures. He also has Armour bane, so can run upto tanks and smash them to death with his bionic fist...
He does very well against Terminators, especially when you are re-rolling hits in close combat with Prescience or a Priest for Hatred: Even against a Thundernator Sergeant in a challenge, the odds are in his favour, as scoring 3 wounds will land him a pretty good chance of killing the sergeant before he can retaliate.
Of course he does have weaknesses: Massed power weapon attacks from marines will cause him problems because of his poor invulnerable save and the fact they will be striking first. So you have to think a bit before charging in.
So yeah, Straken can hold his own in close combat, he can take out tanks, he can dish out orders, and he gives a really useful counter-attack/furious charge bubble to all units within 6" (put him between two blobs or behind one large one and you are golden). He also has tonnes of character. Just nice all round in my opinion. But you really have to build a large part of your list and strategy around him, I think.

The beauty of Guard is that they are very flexible: You can blobs, you can do veterans, you can do air Calvary (well, not so much anymore perhaps), you can do mech platoons, you can now also spam the hell out of Leman Russ'...Or mix and match to your liking.
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post #15 of 19 (permalink) Old 04-16-14, 06:44 PM Thread Starter
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Stack that with relatively cheap and abundant Prescience and who gives a damn if they have BS3 instead of BS4. There's 2-3 times the number of them!
That pretty much sums up the Guard..."We will ALWAYS roll more dice than you!", and now we have access to divination, we will be re-rolling a lot of those bucket loads of dice! They are a meatgrinder. If something is causing you problems, throw more bodies at it. That's why I never liked Veteran builds: Too specialised. I like sending hundreds to their death in a blood bath, the most satisfying games I have won with just a commissar and x3 guardsmen left from a blob of 40, on an objective, screaming "HOLD THE LINE!",..Gotta love that grim resolve! lol
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post #16 of 19 (permalink) Old 04-16-14, 08:27 PM
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Straken doesn't have armour bane anymore. Which is sad. Because 2 weeks ago I chewed through a land raider with him.

They must have felt smash was a fair trade off for his extra armour pen die

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post #17 of 19 (permalink) Old 04-18-14, 09:08 PM Thread Starter
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Straken doesn't have armour bane anymore. Which is sad. Because 2 weeks ago I chewed through a land raider with him.

They must have felt smash was a fair trade off for his extra armour pen die
Ah damn. Well, that's a minor snag, I used to love running upto tanks and smashing them lol


On another note, has anyone considered Conscripts with the new codex? You can now add normal commissars or priests to their squad to give them higher leadership or fearless. In the old codex you could only really use an expensive Lord Commissar to keep them together. Do you think this now makes them more viable?

Let's say you went with a Priest (= re-rolls to hit/wound) and Inquisitor (psyker for prescience = re-rolls to hit whilst shooting) attached to a maxed out Conscript squad of x50 BS2 WS2 unfortunate conscripts. 150pts + 25pts +55pts = 230pts.
With first rank fire order and rapid firing, that's 150 rapid firing shots, hitting on 5's, but with re-rolls to hit with prescience. Isn't that like 80+ shots average per turn that are on target (my mathhammer is crap so dunno if this is right)? Seems like that would deal with any non-vehicles through weight of fire alone. Perhaps it's almost overkill though?

I actually have enough models to field this though, so I may do it for a bit of fun once in a while.

Of course, you need to find another squad for your special/heavy weapons, but the codex is rife with them.
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post #18 of 19 (permalink) Old 04-18-14, 09:42 PM
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A 50 man fearless blob would be funny for that many points.

But again it's only las guns. And that's a lot of dice to roll =D.

I'm still toying with the idea of 9 Wyverns...rolling for that won't be fun with current barrage rules. So maybe a blob of conscripts along with a gun line to stand in front of them would be hilarious.

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post #19 of 19 (permalink) Old 04-19-14, 07:50 PM
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If your taking a flier then Master of the fleet attached to the Ccs might be a good option as he can both help you and mess with your opponents reserves.

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