IG FEEDBACK REQUIRED -[Blood Angels w/ Imperial Guard] [2500pt] take all challengers - Wargaming Forum and Wargamer Forums
 
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post #1 of 5 (permalink) Old 06-15-13, 04:10 PM Thread Starter
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Default IG FEEDBACK REQUIRED -[Blood Angels w/ Imperial Guard] [2500pt] take all challengers

[Blood Angels w/ Imperial Guard] [2500pt] FEEDBACK REQUIRED - take all challengers


Hi all, first thread so forgive me if I have got any of this wrong.


I am looking for people to point out flaws with this list - how would you beat it, who would you beat it with, what would you use? I am keen to see where I am vulnerable.

What would you add/take away if you were me? Please tear this list apart limb from limb


Anyway, tournament coming up this year with army lists pre-submitted before the start of tournament (so no tailoring list to suit next opponent). This means that in one game you might have to face a specialist Grey Knights army whilst in the next take down a Ork horde with largely the same army list from your previous battle.

Couple of rules:
1. No special characters/forgeworld.
2. Work with inventory system (what are you talking about?) - essentially before each battle you can swap anything on your list with anything in your inventory. For the tournament there will be a 500pt reserve. So for instance, I could swap a terminator squad with a landraider before my next battle if I had a landraider on my inventory list.

Would love to hear any ideas over what I should include on my reserve list, though I have included a few ideas of my own at the end. Flyers, Fuioso, More Infantry maybe?

So without further ado here is my Blood Angels & Imerical Guard 1500/1000pt list

a.k.a. a list of Wannabe Vampire Boys and Some Very Manly Men...


Blood Angels

HQ
Librarian w/
jet pack
125

Elite
Sanguinary Priest w/
jet pack
75

Terminator Assault Squad *5 models w/
5*Thunder Hammer & Storm Shield
225

Fast Attack
2 X Baal Predator w/
dozer blade & search light
302

Heavy Support
2 X Vindocator w/
dozer blade & search light
302

Troops
2 X Scout Squad *10models
missile launcher; 5* Camo cloaks (sniper combat sqd)
330

Assault Squad *5 models
Meltagun; power fist & combat shield (on srgt)
140
1499


Imperial Guard

HQ
Command Squad 6*models
vox caster; autocannon OR heavy bolter (?); flamethrower AND grenade launcher
75

2 X Techpriest
3* servitor each
180

Heavy Support
Leman Russ Tank Squad *2 models; battlecannon; camo netting
340

Troop
2 X Infantry Platoon {
Command Squad *5 models
flamethrower AND sniper; mortar; vox caster

2 X Infantry Squad
Flamethrower; vox caster; missile launcher
}
400
995

Notes/Inventory Ideas:
*** Use up that spare 5pts by switch a techpriest for a techmarine. Improved cover saves for a Leman Russ or snipers anyone?
1. Swap a Baal Predator for a Furioso Dreadnought with drop pod OR librarian upgrade
2. Swap Termies for more Assault squads if required more manpower
3. Could swap a Leman Russ and a techpriest for larger/more infantry platoons
4. Thinking of reserves, obviously agesis defence lines spring to mind as well as adding flyers

Tatics: Scouts/Baal Predator to engage the enemy and allow Vindicaotr/LR to take up good firing positions (the lucifier engines come into their own here). The IG infantry are there to slow down the enemy advance. Mortars/snipers hopefull will pin the enemy allowing the LR better opportunity to decimate the infantry. Techpriests/marine hopefully only have to look at a tank to fix it. lastly, the assault squad/termies can be used to deal directly with whatever might threaten my army head on eg. deal with tank hunting squads, tie up chaos demon for a while, slow down advance of fast/elite units.


If you have stuck with me this far hopefully you will have some interesting comments, so please feel free to tear my list apart below!


T(h)anks.

Life is a waste of Time,
Time is a waste of Life,
If you get wasted all the Time,
Wll you have the Time of your Life?
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post #2 of 5 (permalink) Old 06-16-13, 10:16 AM
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The majority of the games in 6th ed are objective based. Your troops are very static choices, they want to sit in one spot and shoot things. This might work for you if you get a good set of backfield objectives but if you have to advance onto things you could run into issues.

Honestly the way you have built your BA portion of the list I think you would be better off running vanilla SM and using some of the options available to them. You are not really taking advantage of the toys that the BA codex offers in the current setup. I also don't think you can take the techpriests as IG allies. Could be wrong on that one though.

http://i.imgur.com/aPfHUHy.gif?1




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post #3 of 5 (permalink) Old 06-16-13, 01:09 PM Thread Starter
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Hey thanks for the feedback scscofield.

You raise an interesting point over sitting back and shooting. You are right to point that out. My thinking would be to replace either a Baal Predator or a Vindicator with another assault squad and maybe take out a tech priest and replace it with another sanguinary priest?

Was wondering over techpriest and whether there would be an issue - they are supposed to be considered as HQ but do not count as taking up an HQ slot in the allies organisation chart. Ergo, I think of them as an extra like rhinos or chimeras are to troops. Your thoughts?

I don't understand what you mean about BA toys and not using the BA abilities? The only things that are not striclty BA related are the scouts and the termies, the rest are either BA exlusive OR benefit for specific BA rules eg. lucifier engines on BA rhino variants, Baal Predator is BA exlusive, BA Assualt squad dont scatter as much as vanilla assault and would have feel no pain with Sanguinary priest w/jumpacks.

Or have I totally misunderstood you and what you mean is the way these various BA choices work together does not work well? In which case what would you recommend as a better combination?

thanks again for the feedback.

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If you get wasted all the Time,
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post #4 of 5 (permalink) Old 06-16-13, 01:19 PM
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Tech-Priests can't keep up with vehicles that need line of sight, so he can't really administer aid to vehicles that are more engaged in the fight like Leman Russ tanks. He can however keep things like Basilisk's healed if properly shielded, but they don't get wounded as often as tanks.

As for scscofield's concerns about taking them, they don't count towards the force organization chart, but are otherwise treated as an HQ. So I see no problem taking them.
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post #5 of 5 (permalink) Old 06-16-13, 02:07 PM
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The scouts and termies are a 555 chunk of your 1499 BA, they are fairly slow and static. I just feel that you would be better served with more AS choices and maybe another Sang Priest for those points. Your IG section is a fairly solid static line, I feel that you would be better served with a more aggressive BA troop front. Even if you don't DS them, they can still advance up the board fast and react to the other player's army quickly.

http://i.imgur.com/aPfHUHy.gif?1




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