No icons or marks for nilla CSM. But still use the current cult troops
Not initially keen on this. Perhaps a Chapter Tactics style system, where a character of a particular mark grants non Cult Troops with the chance to swap a rule for a marks rules free of charge.
Lieutenant sorceror- elite choice- up to 3 per slot- attach to squads (except zerks or anything with MoK- powers that mimic old icons (+1 to invul, fleet and +1 attack, etc) will have wargear options so can fit with bikes and termis etc- doubles rolled for psychic power will cause one wound to be inflicted on attached squad with armour saves allowed. Such is the price of strength
Not that keen on this idea, tbh. I'd much prefer to allow Champions to be upgraded to Sorcerors. Spamming Psychic Powers would be as annoying as SW's, who don't have to make a choice between Psyker or Combat Character. Able to take a Chaos Lord, and up to 9 Sorcerors with Force Weapons, and Psychic Powers like Bolt of Tzeentch. Upgrading Champions actually shows they are something special, picked out from their peers by the Chaos Gods.
Dreadclaws- no inertial guidance system- because ofthe tendency of the machine spirit to fuck with its passengers whenever the dreadclaw lands roll a D6. On a 2+ passengers are safe. On a 1 every model takes a wound w/ armor saves. Dreads take a glancing hit. Can re-deepstrike. Armed with deathwind
Not keen on this idea. Because SM have something doesn't automatically mean Chaos have to get it. They're rarely integral to the Chaos Deployment system, and SM actually need SOMETHING which makes them worth taking. So, now we have chaos with cheap sorcerors, good magic powers, Daemon Princes, and Drop Pods. Yeah.
Sorceror gets a psychic hood
Hopefully by a different name, and that's even if they need it.
Dread fire frenzy rule will target nearest enemy unit first before friendly
Nah. But make it less random, so a basically a Ld Test (count as Ld10 blah blah).
Parasitic possession for land raider- loses transport capacity but may fire all allowed weapons twice and target up to two units. However at the beginning of every turn roll a D6 on a 1 the raider suffers a pen hit and a 2 suffers a glance as the parasitic deamon eats away
Fire all allowed weapons twice? So, Havocs become even more useless? Perhaps reduce it's standard cost, and Parasitic Possession just gives it PotMS.
Adding blood slaughters and blight drones from imperial armour 7
Hell yes. Work on the rules for the Impaler though (perhaps a 12" range, S4 AP3 Assault 1, if it hits, then the blood slaughterer has a 12" assault range, and vehicles without a WS count as being immobile until the end of that assault phase).
Bikes 25pts -scout rule- but every time turbo boost count as dangerous terrain
No. Same cost, +1pts, every Bolter can be replaced by a combi weapon, bike can be taken as troops with Special Character
CC weapons will be cheaper than SM but ranged will be more expensive
Can't see why. Pigeon holing them into CC Marines with spikes is not how they roll.
Raptors gain hit and run
Bit too good a rule. Give them jetpacks however - Daemon Enhanced and greater technology of the original jump packs does better.
What do y'all think? I am welcome to more ideas
Bring back the option for Chosen to take Terminator Armour (so say 20pts per model, every models may exchange their Power Armour, BP and CCW for TL Bolter, Power Weapon and Terminator Armour, +18pts), can take multiple champions per squad (and each can be taken as Sorcerors as per previous rule).
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